Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
All buildings in Anno 117 | Buildings database
Anno 117 Patch 3.0 in progress · Please report errors.
Anno 117 Buildings Overview: Costs, upkeep, unlocking & bonuses
In Anno 117: Pax Romana your buildings determine how well your provinces run. My database lists all Buildings from Latium, Albion and the other regions, plus buildings from all DLCs such as “Prophecies of Ash” and “The Hippodrome”. For every building you will find the construction costs, upkeep, unlocking, requirements, processing time, dimensions, attributes, area effects and which Goods they require or produce. With the filters you can then filter and sort the list by your desired criteria.
Construction costs and upkeep in Anno 117
Every building has one-off construction costs, mostly building materials such as timber, tiles or concrete and, for larger buildings, denarii. On top of that come the ongoing upkeep. It applies to production buildings and public services and consists of denarii and workforce of various civilisation levels. Because large cities quickly incur high expenses, it is worth looking at the upkeep before you build a building often.
Unlocking and requirements
Most buildings you unlock via the population level : you need a certain number of inhabitants of a certain civilisation level. Other buildings additionally require a Discovery in the research tree (e.g. latrines) or Belief for a deity (e.g. shrines). Common requirements also include a Harbour Area, a Mountain Slot, a River Slot or a specific terrain (meadow, forest area, swampland). All buildings require a road connection. Production buildings also need workforce and a warehouse in range. A trading post on the coast counts as a warehouse.
Fertilities, deposits and optional bonuses
Many production buildings only work if the island has the matching Fertility (for farms and fisheries) or the matching Deposit (for mines). Each island has only a limited number of certain resources (mountain sites, river sites). Farms place their fields as modules on free areas as long as they are connected to the main building. Some buildings require Charcoal as fuel, others can optionally be connected to a Aqueduct or a Silo to increase their productivity. Which ones these are, you can see in this database.
Attributes and area effects
Buildings influence the attributes of your island, above all through Area Effects on buildings in the radius. A bakery, for example, gives +2 income but lowers fire safety by 2. Identical effects do not stack, and they only work as long as the building is operating. You can find all the details in our Attributes database.
Improving buildings: specialists, god bonuses and research
There are improvements for almost every building. In our database all buildings are linked with matching specialist items, with discoveries from the research tree and with religious god bonuses. For planning entire production chains, use my Goods Calculator, which takes all these bonuses into account.
Frequently asked questions about the buildings in Anno 117
How do I unlock buildings in Anno 117?
Mostly via the population level, sometimes additionally via discoveries in the research tree or via belief in a deity. The condition is listed in the “Requirements” section of each card.
What requirements do buildings have in Anno 117?
Besides unlocking, many buildings need a specific location (harbour area, mountain site, river site, meadow, forest area or swampland) or a fertility or deposit on the island. All buildings require a road connection.
What are fertilities and deposits in Anno 117?
These are resources that every island has in limited numbers. Farms and fisheries need a fertility, mines need a deposit and a free mountain site. Without the matching resource the building cannot produce.
What do buildings need charcoal, aqueduct or silo for in Anno 117?
Charcoal is needed as fuel by some buildings. Aqueduct and silo are optional and increase productivity. In the Goods Calculator you can see how much.
How do I improve buildings in Anno 117?
With specialist items, religious god bonuses and discoveries in the research tree. You will find the links for each building. These are then improved in very different ways. Some increase productivity, others give additional area effects – the list of effect types is very extensive and is expanded with every DLC. You can find a current list in the Specialist database.
How do area effects of buildings work in Anno 117?
Many buildings increase or decrease the attributes of other buildings in their radius. Identical effects do not stack, and they only work for operational buildings.
Why is my building not producing in Anno 117?
Check the following:
- Does the building have a road connection?
- Is there enough workforce available to operate it?
- Is there a warehouse (or trading post) in range so that produced goods can be transported away?
- Is the island storage already completely full of the produced good?
- Does your island have the fertility or deposit the building requires?
- Does the building receive the required input goods to produce its output goods?
- Is the building damaged or paused?
Show results:
Eel Grabber
Fishery
Produces:
Eels
Processing time:
1:00
Attributes
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Wild Nature
Upkeep Cost
6
3
Constuction Cost
2
Requirements
Waders
Marshland
Aegyptian Cistern
Infrastructure
Area Effects
+1
+3
specialists
![]()
![]()
![]()
Upkeep Cost
26
Constuction Cost
250
5
5
5
Requirements
350Gymnasiarchs
Dawn of the Delta DLC
Gambling House
Public Service
Area Effects
+2
+3
-2
specialists
![]()
![]()
![]()
Constuction Cost
5k
5
15
5
Requirements
Chanters
Dawn of the Delta DLC
Gambling House
Public Service
Area Effects
+2
+3
-2
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Aleatoria
Opus Caementicium
Constuction Cost
5k
5
15
5
Requirements
Research
Gambling House
Public Service
Area Effects
+2
+3
-2
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Aleatoria
Opus Caementicium
Constuction Cost
5k
5
15
5
Requirements
350Nobles
Alderman Residence
Celtic Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Confarreatio
Divine Wisdom
Hothead
Natural Vitality
Reins of Prosperity
Constuction Cost
1
1
Requirements
Aldermen
Alder Council
Public Service
Area Effects
+2
+1
+2
specialists
![]()
![]()
![]()
Discoveries
Opus Caementicium
Upkeep Cost
26
Constuction Cost
10k
15
10
5
Requirements
250Aldermen
Amphitheatre
Marvel
Area Effects
+3
+7
+3
specialists
![]()
![]()
![]()
![]()
Discoveries
Opus Caementicium
Upkeep Cost
400
Requirements
Patricians
Trading Pier
Harbour Building
Discoveries
Firmer Foundations
Abyssal Invocation
Pier-to-Pier Trading
Seaport Specification
Warehouse Refinement
Safe Havens
Harbour Grandmastery
Religious effects
Trading Prowess
Warehousing Prowess
Statecraft
Upkeep Cost
26
12
Constuction Cost
1k
20
15
Requirements
Harbour Area
Research
Trading Pier
Harbour Building
Upkeep Cost
26
12
Constuction Cost
1k
20
15
Requirements
Scribes
Dawn of the Delta DLC
Apothecary
Public Service
Area Effects
+1
+2
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
24
Constuction Cost
1k
10
5
Requirements
75Potter
Dawn of the Delta DLC
Aqueduct
Infrastructure
Upkeep Cost
5
Constuction Cost
250
5
5
5
Requirements
Eques
Aqueduct
Infrastructure
Upkeep Cost
5
Constuction Cost
250
5
5
5
Requirements
Nobles
Aqueduct
Infrastructure
Upkeep Cost
5
Constuction Cost
50
1
1
1
Requirements
350Gymnasiarchs
Dawn of the Delta DLC
Auroch Farm
Livestock Farm
Produces:
Aurochs
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Potnia Theron
Silo
Upkeep Cost
4
4
Constuction Cost
3
2
Requirements
Smiths
Marshland
Oyster Bed
Fishery
Produces:
Oysters
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Salacia's Fruits
Upkeep Cost
12
5
Constuction Cost
4
3
2
Requirements
Patricians
Harbour Area
Population
Bakery
Kitchen
Requires:
Flour
Produces:
Bread
Processing time:
1:00
Attributes
+3
+1
Area Effects
+2
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
14
3
Constuction Cost
1
3
Requirements
Scribes
Charcoal
Dawn of the Delta DLC
Bakery
Kitchen
Requires:
Flour
Produces:
Bread
Processing time:
1:00
Attributes
+3
+1
Area Effects
+2
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Religious effects
Ceres Augusta
Upkeep Cost
14
3
Constuction Cost
1
3
Requirements
Plebeians
Charcoal
Bakery
Kitchen
Requires:
Flour
Produces:
Bread
Processing time:
1:00
Attributes
+3
+1
Area Effects
+2
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Religious effects
Ceres Augusta
Upkeep Cost
14
3
Constuction Cost
1
3
Requirements
Mercators
Charcoal
Baths
Marvel
Area Effects
+2
+2
+3
specialists
![]()
![]()
![]()
Discoveries
Conservation Ordinance
Opus Caementicium
Upkeep Cost
160
Constuction Cost
40k
5
25
25
5
Requirements
800Eques
Aqueduct
Baths
Marvel
Area Effects
+2
+2
+3
specialists
![]()
![]()
![]()
Discoveries
Conservation Ordinance
Opus Caementicium
Upkeep Cost
160
Constuction Cost
40k
5
25
25
Requirements
Nobles
Aqueduct
Baths
Marvel
Area Effects
+2
+2
+3
specialists
![]()
![]()
![]()
Upkeep Cost
160
Constuction Cost
40k
5
25
25
5
Requirements
1400Gymnasiarchs
Dawn of the Delta DLC
Siege Workshop
Recruitment Building
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Artificer Intelligence
Upkeep Cost
25
20
Constuction Cost
2,5k
5
5
5
Siege Workshop
Recruitment Building
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Artificer Intelligence
Upkeep Cost
26
20
Constuction Cost
2,5k
5
5
5
Requirements
Nobles
Siege Workshop
Recruitment Building
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
26
20
Constuction Cost
2,5k
5
5
5
Requirements
1400Gymnasiarchs
Dawn of the Delta DLC
Concrete Mixer
Refinery
Requires:
Limestone
Silica
Produces:
Concrete
Processing time:
1:30
specialists
![]()
![]()
![]()
Upkeep Cost
16
8
Constuction Cost
1
4
Requirements
Gymnasiarchs
Dawn of the Delta DLC
Concrete Mixer
Refinery
Requires:
Limestone
Silica
Produces:
Concrete
Processing time:
1:30
specialists
![]()
![]()
![]()
Upkeep Cost
16
8
Constuction Cost
1
4
Requirements
Eques
Concrete Mixer
Refinery
Requires:
Limestone
Silica
Produces:
Concrete
Processing time:
1:30
specialists
![]()
![]()
![]()
Upkeep Cost
16
8
Constuction Cost
1
4
Requirements
Nobles
Water Channel
Infrastructure
Upkeep Cost
4
Constuction Cost
30
1
1
Requirements
Potter
Dawn of the Delta DLC
Beaver Trapper
Hunting Cabin
Produces:
Beavers
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
Discoveries
Beaver Bother
Religious effects
Wild Nature
Upkeep Cost
8
3
Constuction Cost
3
1
Requirements
500Aldermen
Marshland
Population
Beaver Hat Maker
Artisinal Studio
Requires:
Beavers
Saltwash
Produces:
Fur Hats
Processing time:
2:00
Attributes
+3
+1
+2
Area Effects
+1
-1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
14
6
Constuction Cost
2
2
1
Requirements
500Aldermen
Library
Public Service
Area Effects
+7
+3
-2
specialists
![]()
![]()
![]()
![]()
Discoveries
Opus Caementicium
Upkeep Cost
180
Constuction Cost
50k
15
15
20
20
5
Requirements
250Patricians
Library
Marvel
Area Effects
+7
+3
-2
specialists
![]()
![]()
Upkeep Cost
180
Constuction Cost
50k
15
15
20
20
Requirements
1400Gymnasiarchs
Dawn of the Delta DLC
Apiary
Gatherer
Produces:
Honeycombs
Processing time:
0:45
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
14
3
Constuction Cost
3
2
Requirements
Chanters
Meadow Area
Dawn of the Delta DLC
Apiary
Gatherer
Produces:
Honeycombs
Processing time:
0:45
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Honeyed Arbour
Religious effects
Ceres Augusta
Upkeep Cost
14
3
Constuction Cost
1
2
2
Requirements
Eques
Meadow Area
Apiary
Gatherer
Produces:
Honeycombs
Processing time:
0:45
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Honeyed Arbour
Religious effects
Ceres Augusta
Upkeep Cost
14
3
Constuction Cost
1
2
2
Requirements
Nobles
Meadow Area
Research
Birrus Stitcher
Clothier
Requires:
Sheep
Celtic Green
Produces:
Cloaks
Processing time:
1:00
Attributes
+2
+2
+2
Area Effects
+2
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Arachne's Spindle
Upkeep Cost
24
10
Constuction Cost
2
2
1
Requirements
500Aldermen
Bluehands
Extractor
Requires:
Copper Ore
Silica
Produces:
Aegyptian Blue
Processing time:
1:30
Area Effects
-2
-1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
20
8
Constuction Cost
1
2
Requirements
200Potter
Charcoal
Dawn of the Delta DLC
Brewery
Victualler
Requires:
Malt
Produces:
Beer
Processing time:
1:00
Attributes
+1
+1
-1
+2
Area Effects
+2
-2
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Religious effects
Ceres Augusta
Upkeep Cost
10
3
Constuction Cost
2
2
Requirements
Smiths
Charcoal
Brewery
Victualler
Requires:
Malt
Produces:
Beer
Processing time:
1:00
Attributes
+1
+1
-1
+2
Area Effects
+1
specialists
![]()
![]()
![]()
Upkeep Cost
10
3
Constuction Cost
2
2
Requirements
Potter
Dawn of the Delta DLC
Porridge Stand
Kitchen
Requires:
Oat
Produces:
Porridge
Processing time:
1:00
Attributes
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Thermopolia
Religious effects
Ceres Augusta
Upkeep Cost
8
2
Constuction Cost
2
Requirements
Liberti
Porridge Stand
Kitchen
Requires:
Oat
Produces:
Porridge
Processing time:
1:00
Attributes
+2
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
2
Constuction Cost
2
Requirements
Threshers
Dawn of the Delta DLC
Bronze Smelter
Smelter
Requires:
Tin Ore
Copper Ore
Produces:
Bronze
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Religious effects
Ignis Primigenii
Upkeep Cost
8
3
Constuction Cost
3
2
Requirements
200Smiths
Charcoal
Bronze Smelter
Smelter
Requires:
Copper Ore
Tin Ore
Produces:
Bronze
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
3
Constuction Cost
3
2
2
Requirements
750Chanters
Charcoal
Dawn of the Delta DLC
Well
Amenities
Area Effects
+1
specialists
![]()
Discoveries
Well
Upkeep Cost
3
2
Constuction Cost
250
2
2
Requirements
Research
Well
Amenities
Area Effects
+1
specialists
![]()
Discoveries
Well
Upkeep Cost
8
4
Constuction Cost
250
2
2
Requirements
Smiths
Research
Well
Amenities
Area Effects
+1
specialists
![]()
Upkeep Cost
3
2
Constuction Cost
250
2
2
Requirements
Scribes
Dawn of the Delta DLC
Caelator
Artisinal Studio
Requires:
Uncut Marble
Obsidian
Produces:
Statuettes
Processing time:
3:00
Attributes
+1
+3
+2
Area Effects
+3
-1
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Household Shrines
Upkeep Cost
28
12
Constuction Cost
3
4
3
2
Requirements
Eques
Prophecies of Ash DLC
Equitum Campus
Recruitment Building
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Epona's Hoofbeat
Upkeep Cost
16
15
Constuction Cost
2,5k
1
5
5
Equitum Campus
Recruitment Building
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Epona's Hoofbeat
Upkeep Cost
16
15
Constuction Cost
2,5k
1
10
Requirements
Smiths
Equitum Campus
Recruitment Building
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
16
15
Constuction Cost
2,5k
1
10
Requirements
700Gymnasiarchs
Dawn of the Delta DLC
Custodes
City Watch
Area Effects
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Snuffing Sedition
Night Watch
Public Funding
Marsh Services
Day Watch
Vulcan's Vigiles
Upkeep Cost
10
6
Constuction Cost
1,5k
5
5
Requirements
Mercators
Custodia
City Watch
Area Effects
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Snuffing Sedition
Night Watch
Public Funding
Day Watch
Vulcan's Vigiles
Upkeep Cost
10
6
Constuction Cost
1,5k
5
5
Requirements
100Plebeians
Custodia
City Watch
Area Effects
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
10
6
Constuction Cost
1,5k
5
5
Requirements
Scribes
Dawn of the Delta DLC
Date Farm
Forester
Produces:
Dates
Processing time:
1:00
Attributes
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
6
4
Constuction Cost
3
Requirements
Threshers
Forest Area
Dawn of the Delta DLC
Epicure of Air
Kitchen
Requires:
Bird Tongues
Lard
Produces:
Bord Tongues in Aspic
Processing time:
1:30
Attributes
+4
+3
-2
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
22
12
Constuction Cost
2
2
2
Requirements
Nobles
Depot
Harbour Building
specialists
![]()
![]()
Discoveries
Depotism
Depots
Deep Depots
Firmer Foundations
Abyssal Invocation
Warehouse Refinement
Safe Havens
Harbour Grandmastery
Religious effects
Statecraft
Upkeep Cost
26
8
Constuction Cost
500
10
Requirements
Harbour Area
Research
Depot
Harbour Building
specialists
![]()
![]()
Discoveries
Depotism
Depots
Deep Depots
Firmer Foundations
Abyssal Invocation
Warehouse Refinement
Harbourmastery
Harbour Grandmastery
Religious effects
Statecraft
Upkeep Cost
26
8
Constuction Cost
500
10
Requirements
Smiths
Harbour Area
Research
Depot
Harbour Building
specialists
![]()
![]()
Upkeep Cost
26
8
Constuction Cost
500
10
Requirements
Scribes
Dawn of the Delta DLC
Wire-Twister
Artisinal Studio
Requires:
Copper Ore
Produces:
Torcs
Processing time:
1:30
Attributes
+2
+1
Area Effects
+2
-2
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
10
3
Constuction Cost
2
3
Requirements
125Smiths
Charcoal
Noble Residence
Celtic Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Confarreatio
Divine Wisdom
Hothead
Natural Vitality
Reins of Prosperity
Constuction Cost
1
1
Requirements
Nobles
Iron Mine
Mine
Produces:
Iron Ore
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
10
5
Constuction Cost
2
2
Requirements
75Potter
Mountain Slot
Deposit
Dawn of the Delta DLC
Iron Mine
Mine
Produces:
Iron Ore
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Blood of Terra
Beneath Bedrock
Hushing
Water Conservation
Religious effects
Armamentum
Lava Forge
Upkeep Cost
10
5
Constuction Cost
2
2
Requirements
100Plebeians
Mountain Slot
Deposit
Aqueduct (optional)
Iron Mine
Mine
Produces:
Iron Ore
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Blood of Terra
Beneath Bedrock
Hushing
Water Conservation
Religious effects
Armamentum
Lava Forge
Upkeep Cost
10
5
Constuction Cost
2
2
Requirements
Smiths
Mountain Slot
Deposit
Aqueduct (optional)
Drainage Channel
Infrastructure
Discoveries
Drainage
Upkeep Cost
4
Constuction Cost
100
4
4
Requirements
Smiths
Marshland
Eques Residence
Roman Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Confarreatio
Divine Wisdom
Hothead
Natural Vitality
Reins of Prosperity
Constuction Cost
1
1
Requirements
Eques
Earth Oven
Kitchen
Requires:
Aurochs
Saltwort
Produces:
Roast Beef
Processing time:
2:00
Attributes
+3
+2
Area Effects
+1
+1
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
16
8
Constuction Cost
2
2
1
Requirements
Aldermen
Charcoal
Donkey Mill
Extractor
Requires:
Wheat
Produces:
Flour
Processing time:
1:00
Area Effects
-1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
8
3
Constuction Cost
2
2
Requirements
Chanters
Dawn of the Delta DLC
Donkey Mill
Extractor
Requires:
Wheat
Produces:
Flour
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
Religious effects
Ceres Augusta
Upkeep Cost
8
3
Constuction Cost
1
3
Requirements
Mercators
Fanum
Public Service
Area Effects
+2
+1
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Opus Caementicium
Upkeep Cost
16
Constuction Cost
1,5k
10
5
Requirements
50Smiths
Weld Farm
Plantation
Produces:
Dye Plants
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Aqua Arborica
Water Conservation
Religious effects
Arachne's Spindle
Vervactor's Plough
Upkeep Cost
4
3
Constuction Cost
1
1
Requirements
125Smiths
Fertility
Aqueduct (optional)
Dye Works
Extractor
Requires:
Murex Snails
Produces:
Tyrian Purple
Processing time:
2:00
Area Effects
-3
specialists
![]()
![]()
![]()
![]()
![]()
Religious effects
Arachne's Spindle
Upkeep Cost
12
8
Constuction Cost
1
4
2
Requirements
300Eques
Epicure of Earth
Kitchen
Requires:
Hippopotami
Pomegranates
Produces:
Rare Meat Platters
Processing time:
2:00
Attributes
+2
+2
-1
+3
-1
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
16
8
Constuction Cost
2
2
1
1
Requirements
Gymnasiarchs
Dawn of the Delta DLC
Rock Tomb
Public Service
Area Effects
+2
+4
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
60
Constuction Cost
1,5k
15
15
20
Requirements
250Chanters
Dawn of the Delta DLC
Firepit
Public Service
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
8
Constuction Cost
250
5
Requirements
20Threshers
Dawn of the Delta DLC
Fibularium
Artisinal Studio
Requires:
Silver
Produces:
Brooches
Processing time:
2:00
Attributes
+2
+1
Area Effects
+1
+1
+2
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
10
5
Constuction Cost
3
2
Requirements
200Mercators
Charcoal
Fish Gutter
Extractor
Requires:
Sturgeon
Produces:
Caviar
Processing time:
0:45
specialists
![]()
![]()
![]()
Religious effects
Salacia's Fruits
Upkeep Cost
30
6
Constuction Cost
2
2
1
1
Requirements
Patricians
Flax Farm
Arable Farm
Produces:
Flax
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Field Irrigation
Water Conservation
Religious effects
Arachne's Spindle
Vervactor's Plough
Upkeep Cost
8
3
Constuction Cost
1
2
2
Requirements
300Eques
Fertility
Aqueduct (optional)
Flax Farm
Arable Farm
Produces:
Flax
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
3
Constuction Cost
2
3
Requirements
125Potter
Fertility
Aqueduct (optional)
Dawn of the Delta DLC
Flax Farm
Arable Farm
Produces:
Flax
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Field Irrigation
Water Conservation
Religious effects
Vervactor's Plough
Upkeep Cost
8
3
Constuction Cost
1
2
2
Requirements
1050Nobles
Aqueduct (optional)
Water Basin
Infrastructure
specialists
![]()
Upkeep Cost
16
Constuction Cost
500
5
5
Requirements
Potter
Dawn of the Delta DLC
Forum
Marvel
Area Effects
+2
+2
+3
specialists
![]()
![]()
![]()
Discoveries
Conservation Ordinance
Opus Caementicium
Upkeep Cost
100
Constuction Cost
35k
5
25
25
5
Requirements
800Eques
Aqueduct
Farcer
Kitchen
Requires:
Wild Geese
Wheat
Produces:
Stuffed Goose
Processing time:
2:00
Attributes
+2
+2
-1
Area Effects
+1
-1
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
14
6
Constuction Cost
3
1
Requirements
Potter
Dawn of the Delta DLC
Garum Works
Victualler
Requires:
Salt
Mackerel
Produces:
Garum
Processing time:
1:30
Attributes
+2
+1
Area Effects
+1
-2
specialists
![]()
![]()
![]()
![]()
Religious effects
Salacia's Fruits
Upkeep Cost
12
4
Constuction Cost
2
2
Requirements
Plebeians
Tannery
Upholsterer
Requires:
Wood
Sanga Cattle
Produces:
Leather
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
10
3
Constuction Cost
2
2
Requirements
200Scribes
Dawn of the Delta DLC
Tannery
Upholsterer
Requires:
Pigs
Salt
Produces:
Leather
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Armamentum
Upkeep Cost
10
3
Constuction Cost
2
2
Requirements
200Plebeians
Tannery
Upholsterer
Requires:
Wood
Pigs
Produces:
Leather
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Armamentum
Upkeep Cost
10
3
Constuction Cost
2
2
Requirements
Mercators
Barley Farm
Arable Farm
Produces:
Barley
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
4
3
Constuction Cost
2
1
Requirements
Potter
Fertility
Aqueduct (optional)
Dawn of the Delta DLC
Barley Farm
Arable Farm
Produces:
Barley
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Field Irrigation
Water Conservation
Religious effects
Ceres Augusta
Vervactor's Plough
Upkeep Cost
4
3
Constuction Cost
2
1
Requirements
Smiths
Fertility
Aqueduct (optional)
Chassis Builder
Workshop
Requires:
Wood
Reeds
Produces:
Chassis
Processing time:
1:30
specialists
![]()
![]()
![]()
Upkeep Cost
16
10
Constuction Cost
3
1
1
Requirements
750Aldermen
Glassblower
Artisinal Studio
Requires:
Pigments
Glass
Produces:
Fine Glass
Processing time:
2:00
Attributes
+3
+2
Area Effects
+2
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
26
12
Constuction Cost
3
4
3
2
Requirements
500Eques
Charcoal
Glass Smelter
Smelter
Requires:
Silica
Produces:
Glass
Processing time:
1:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Religious effects
Ignis Primigenii
Upkeep Cost
12
8
Constuction Cost
2
2
1
Requirements
500Eques
River Slot
Charcoal
Gold Mine
Mine
Produces:
Gold Ore
Processing time:
2:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
20
5
Constuction Cost
2
1
1
Requirements
Mountain Slot
Deposit
Dawn of the Delta DLC
Gold Mine
Mine
Produces:
Gold Ore
Obsidian
Processing time:
2:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Beneath Bedrock
Hushing
Ulex & Agogae
Water Conservation
Religious effects
Goldine
Lava Forge
Upkeep Cost
20
5
Constuction Cost
2
1
1
Requirements
Mountain Slot
Deposit
Aqueduct (optional)
Goldsmith
Smelter
Requires:
Gold Ore
Produces:
Gold
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
26
10
Constuction Cost
1
3
3
2
Requirements
700Gymnasiarchs
Charcoal
Dawn of the Delta DLC
Goldsmith
Smelter
Requires:
Gold Ore
Produces:
Gold
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Religious effects
Ignis Primigenii
Upkeep Cost
26
10
Constuction Cost
1
3
3
2
Requirements
750Patricians
Charcoal
Gold Washer
Pit
Produces:
Gold Ore
Processing time:
4:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
12
5
Constuction Cost
4
3
2
Requirements
700Gymnasiarchs
Harbour Area
Dawn of the Delta DLC
Gold Washer
Pit
Produces:
Gold Ore
Obsidian
Processing time:
4:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Ulex & Agogae
Upkeep Cost
20
4
Constuction Cost
2
2
2
Requirements
750Patricians
River Slot
Deposit
Grammaticus
Public Service
Area Effects
+3
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Lingua Romana
Opus Caementicium
Upkeep Cost
16
Constuction Cost
1k
5
10
Requirements
100Plebeians
Grammaticus
Public Service
Area Effects
+3
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
16
Constuction Cost
1k
5
10
Requirements
100Scribes
Dawn of the Delta DLC
Grammaticus
Public Service
Area Effects
+3
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Lingua Romana
Opus Caementicium
Upkeep Cost
16
Constuction Cost
1k
5
10
Requirements
100Mercators
Pomegranate Farm
Plantation
Produces:
Pomegranates
Processing time:
1:30
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
4
Constuction Cost
2
3
1
Requirements
Gymnasiarchs
Fertility
Dovecote (optional)
Dawn of the Delta DLC
Granite Cutter
Refinery
Requires:
Granite Block
Produces:
Granite
Processing time:
2:00
Area Effects
+1
-1
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
16
12
Constuction Cost
5
3
Requirements
Aldermen
Granite Cutter
Refinery
Requires:
Granite Block
Produces:
Granite
Processing time:
2:00
Area Effects
+1
-1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
16
12
Constuction Cost
3
3
Requirements
Chanters
Dawn of the Delta DLC
Granite Quarry
Quarry
Produces:
Granite Block
Processing time:
0:45
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
Religious effects
Lava Forge
Upkeep Cost
8
5
Constuction Cost
2
2
Requirements
Aldermen
Mountain Slot
Deposit
Granite Quarry
Quarry
Produces:
Granite Block
Processing time:
0:45
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
8
6
Constuction Cost
2
2
Requirements
Chanters
Mountain Slot
Deposit
Dawn of the Delta DLC
Big Game Hunter
Hunting Cabin
Produces:
Hippopotami
Processing time:
1:00
Area Effects
-1
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
12
6
Constuction Cost
3
1
1
Requirements
Gymnasiarchs
Floodplain
Dawn of the Delta DLC
Greenhands
Extractor
Requires:
Dye Plants
Copper Ore
Produces:
Celtic Green
Processing time:
1:30
specialists
![]()
![]()
![]()
Religious effects
Arachne's Spindle
Upkeep Cost
20
8
Constuction Cost
1
2
1
Requirements
500Aldermen
Gymnasiarch Residence
Greco-Roman Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Constuction Cost
2
1
Requirements
Gymnasiarchs
Dawn of the Delta DLC
Headpiece Maker
Upholsterer
Requires:
Flax
Resin
Produces:
Head Piece
Processing time:
2:00
specialists
![]()
![]()
![]()
Upkeep Cost
10
8
Constuction Cost
1
2
2
Requirements
700Nobles
Oat Farm
Arable Farm
Produces:
Oat
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Field Irrigation
Water Conservation
Religious effects
Ceres Augusta
Vervactor's Plough
Upkeep Cost
4
3
Constuction Cost
3
Requirements
Liberti
Aqueduct (optional)
Oat Farm
Arable Farm
Produces:
Oat
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
4
3
Constuction Cost
3
Requirements
Threshers
Aqueduct (optional)
Dawn of the Delta DLC
Trading Pier
Harbour Building
Discoveries
Firmer Foundations
Abyssal Invocation
Pier-to-Pier Trading
Seaport Specification
Warehouse Refinement
Harbourmastery
Harbour Grandmastery
Upkeep Cost
26
12
Constuction Cost
1k
20
15
Requirements
Smiths
Harbour Area
Research
Hemp Farm
Arable Farm
Produces:
Hemp
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Field Irrigation
Water Conservation
Religious effects
Arachne's Spindle
Vervactor's Plough
Upkeep Cost
4
3
Constuction Cost
2
Requirements
50Liberti
Aqueduct (optional)
Hemp Farm
Arable Farm
Produces:
Hemp
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
4
3
Constuction Cost
2
Requirements
50Threshers
Aqueduct (optional)
Dawn of the Delta DLC
Hemp Farm
Arable Farm
Produces:
Hemp
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Field Irrigation
Water Conservation
Religious effects
Arachne's Spindle
Vervactor's Plough
Upkeep Cost
4
3
Constuction Cost
2
Requirements
50Waders
Aqueduct (optional)
Resin Trapper
Forester
Produces:
Resin
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Untapped Soil
Religious effects
Tree Rhizome
Wild Nature
Upkeep Cost
8
3
Constuction Cost
2
2
Requirements
300Plebeians
Forest Area
Deposit
Resin Trapper
Forester
Produces:
Resin
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Untapped Soil
Religious effects
Tree Rhizome
Wild Nature
Upkeep Cost
8
3
Constuction Cost
2
2
Requirements
Mercators
Forest Area
Deposit
House of Infusion
Victualler
Requires:
Blue Lotus
Honeycombs
Produces:
Blue Lotus Tea
Processing time:
1:30
Attributes
+3
+2
Area Effects
+2
specialists
![]()
![]()
![]()
Upkeep Cost
22
12
Constuction Cost
1
1
4
Requirements
Chanters
Dawn of the Delta DLC
House Of Kamels
Livestock Farm
Produces:
Kamel
Processing time:
2:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
12
6
Constuction Cost
1
3
Requirements
75Potter
Dawn of the Delta DLC
Sacred Grove
Marvel
Area Effects
+3
+4
specialists
![]()
![]()
![]()
Discoveries
Opus Caementicium
Upkeep Cost
80
Constuction Cost
20k
5
25
25
Requirements
1000Aldermen
Sanctuary
Public Service
Area Effects
+1
+2
specialists
![]()
![]()
![]()
![]()
Discoveries
Opus Caementicium
Upkeep Cost
26
Constuction Cost
1,5k
10
5
Requirements
100Plebeians
Sanctuary
Public Service
Area Effects
+2
+1
specialists
![]()
![]()
![]()
Upkeep Cost
26
Constuction Cost
1,5k
10
5
Requirements
75Potter
Dawn of the Delta DLC
Cockle Picker
Fishery
Produces:
Cockles
Processing time:
0:45
Attributes
+3
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Fish Markets
Religious effects
Salacia's Fruits
Upkeep Cost
6
4
Constuction Cost
3
Requirements
Waders
Harbour Area
Hippodrome
Marvel
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Character Study
Best of the Rest
Sprint at a Gallop
Hippodrome Plans
Mass Tryouts
Go the Distance
Opus Caementicium
Speed Limits
Tireless Training
Constuction Cost
125k
170
95
Requirements
Patricians
The Hippodrome DLC
Woodcutter
Forester
Produces:
Wood
Processing time:
0:30
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
4
3
Constuction Cost
100
Requirements
75Potter
Forest Area
Dawn of the Delta DLC
Woodcutter
Forester
Produces:
Wood
Processing time:
0:30
specialists
![]()
![]()
![]()
Discoveries
Woodland Rebirth
Religious effects
Tree Rhizome
Wild Nature
Upkeep Cost
4
3
Constuction Cost
100
Requirements
Plebeians
Forest Area
Woodcutter
Forester
Produces:
Wood
Processing time:
0:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Woodland Rebirth
Religious effects
Armamentum
Tree Rhizome
Wild Nature
Upkeep Cost
4
3
Constuction Cost
100
Requirements
Waders
Forest Area
Horner
Artisinal Studio
Requires:
Aurochs
Tin Ore
Produces:
Drinking Horns
Processing time:
2:00
Attributes
+1
+2
Area Effects
+1
+1
specialists
![]()
![]()
Upkeep Cost
12
3
Constuction Cost
3
4
Requirements
200Smiths
Hosier
Clothier
Requires:
Sheep
Dye Plants
Produces:
Trousers
Processing time:
1:30
Attributes
+1
+2
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Arachne's Spindle
Upkeep Cost
10
4
Constuction Cost
2
2
Requirements
125Smiths
Barrow
Marvel
Area Effects
+3
+2
+2
specialists
![]()
![]()
Discoveries
Opus Caementicium
Upkeep Cost
160
Constuction Cost
25k
5
25
25
Requirements
1000Aldermen
Jeweller
Artisinal Studio
Requires:
Gold
Minerals
Produces:
Necklaces
Processing time:
1:30
Attributes
+6
+2
Area Effects
+3
-2
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
48
6
Constuction Cost
1
3
3
Requirements
700Gymnasiarchs
Charcoal
Dawn of the Delta DLC
Jeweller
Artisinal Studio
Requires:
Minerals
Gold
Produces:
Necklaces
Processing time:
1:30
Attributes
+6
+2
Area Effects
+3
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
48
6
Constuction Cost
1
3
3
3
Requirements
750Patricians
Charcoal
Limestone Quarry
Quarry
Produces:
Limestone
Obsidian
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
Religious effects
Lava Forge
Upkeep Cost
12
5
Constuction Cost
2
1
Requirements
Eques
Mountain Slot
Limestone Quarry
Quarry
Produces:
Limestone
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
Religious effects
Lava Forge
Upkeep Cost
12
5
Constuction Cost
2
1
Requirements
Mercators
Mountain Slot
Limestone Quarry
Quarry
Produces:
Limestone
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
12
5
Constuction Cost
2
Requirements
Potter
Mountain Slot
Dawn of the Delta DLC
Limestone Mason
Refinery
Requires:
Limestone
Produces:
Limestone Bricks
Processing time:
1:00
Area Effects
-1
specialists
![]()
![]()
![]()
Upkeep Cost
10
5
Constuction Cost
4
Requirements
Potter
Dawn of the Delta DLC
Shell Gatherer
Gatherer
Produces:
Seashells
Processing time:
0:45
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Salacia's Fruits
Upkeep Cost
20
10
Constuction Cost
2
2
3
Requirements
1050Nobles
Harbour Area
Population
Dairy
Kitchen
Requires:
Sanga Cattle
Produces:
Cheese
Processing time:
2:00
Attributes
+2
+1
Area Effects
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
10
4
Constuction Cost
2
2
Requirements
Scribes
Dawn of the Delta DLC
Dairy
Kitchen
Requires:
Aurochs
Produces:
Cheese
Processing time:
2:00
Attributes
+2
+1
Area Effects
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
10
4
Constuction Cost
2
2
Requirements
Smiths
Barracks
Recruitment Building
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Imperial Parades
Upkeep Cost
10
10
Constuction Cost
1k
3
6
Requirements
100Plebeians
Barracks
Recruitment Building
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Imperial Parades
Upkeep Cost
10
10
Constuction Cost
1k
3
6
Requirements
Smiths
Barracks
Recruitment Building
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
10
10
Constuction Cost
1k
3
6
Requirements
75Potter
Dawn of the Delta DLC
Locksmith
Artisinal Studio
Requires:
Hippopotami
Gold
Produces:
Ivory Caskets
Processing time:
1:30
Attributes
+3
+1
+2
Area Effects
+1
+1
specialists
![]()
![]()
Upkeep Cost
30
12
Constuction Cost
1
2
3
3
Requirements
1050Gymnasiarchs
Dawn of the Delta DLC
Kaykery
Kitchen
Requires:
Honeycombs
Flour
Produces:
Kayk
Processing time:
1:30
Attributes
+2
+2
+1
Area Effects
+2
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
22
12
Constuction Cost
2
2
2
Requirements
Chanters
Dawn of the Delta DLC
Coal Mine
Mine
Produces:
Charcoal
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
12
5
Constuction Cost
2
1
Requirements
Mountain Slot
Dawn of the Delta DLC
Coal Mine
Mine
Produces:
Charcoal
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Beneath Bedrock
Hushing
Religious effects
Armamentum
Coal Mine
Lava Forge
Upkeep Cost
10
5
Constuction Cost
2
2
Requirements
Mountain Slot
Prophecies of Ash DLC
Coal Mine
Mine
Produces:
Charcoal
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Beneath Bedrock
Hushing
Religious effects
Armamentum
Coal Mine
Lava Forge
Upkeep Cost
10
5
Constuction Cost
2
2
Requirements
Mountain Slot
Prophecies of Ash DLC
Charcoal Burner
Forester
Produces:
Charcoal
Processing time:
0:30
Area Effects
-3
-3
specialists
![]()
![]()
![]()
Upkeep Cost
8
4
Constuction Cost
3
Requirements
Scribes
Forest Area
Dawn of the Delta DLC
Charcoal Burner
Forester
Produces:
Charcoal
Processing time:
0:30
Area Effects
-3
-3
specialists
![]()
![]()
![]()
Discoveries
Replanting
Religious effects
Armamentum
Tree Rhizome
Upkeep Cost
8
4
Constuction Cost
3
Requirements
Plebeians
Forest Area
Charcoal Burner
Forester
Produces:
Charcoal
Processing time:
0:30
Area Effects
-3
-3
specialists
![]()
![]()
![]()
Discoveries
Replanting
Religious effects
Armamentum
Tree Rhizome
Upkeep Cost
8
4
Constuction Cost
3
Requirements
Mercators
Forest Area
Kollyrist
Artisinal Studio
Requires:
Charcoal
Lard
Produces:
Kollurion
Processing time:
1:30
Attributes
+1
+1
+1
Area Effects
+1
specialists
![]()
![]()
![]()
Upkeep Cost
10
6
Constuction Cost
2
3
Requirements
125Potter
Dawn of the Delta DLC
Trading Post
Infrastructure
specialists
![]()
![]()
Discoveries
Perilous Ports
Trading Post Improvements
Trading Post Improvements
Warehouse Refinement
Religious effects
Conditor's Mercy
Trading Prowess
Warehousing Prowess
Ride of the Divine Mare
Statecraft
Requirements
Plebeians
Harbour Area
Trading Post
Infrastructure
specialists
![]()
![]()
Discoveries
Perilous Ports
Trading Post Improvements
Trading Post Improvements
Warehouse Refinement
Religious effects
Conditor's Mercy
Trading Prowess
Warehousing Prowess
Ride of the Divine Mare
Statecraft
Requirements
Waders
Harbour Area
Riverside Trading Post
Infrastructure
specialists
![]()
![]()
Requirements
Threshers
Dawn of the Delta DLC
Thresher Residence
Aegyptian Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Constuction Cost
1
Requirements
Threshers
Dawn of the Delta DLC
Grain Mill
Extractor
Requires:
Wheat
Produces:
Flour
Processing time:
0:20
specialists
![]()
![]()
![]()
![]()
![]()
Religious effects
Ceres Augusta
Upkeep Cost
8
3
Constuction Cost
2
2
Requirements
Plebeians
River Slot
Granary
Infrastructure
Area Effects
+1
specialists
![]()
![]()
![]()
Upkeep Cost
3
2
Constuction Cost
100
3
Requirements
Threshers
Dawn of the Delta DLC
Kosmetician
Artisinal Studio
Requires:
Pomegranates
Honeyed Milk
Produces:
Milk of Poppea
Processing time:
2:00
Attributes
+3
+2
Area Effects
+2
specialists
![]()
![]()
Upkeep Cost
16
8
Constuction Cost
2
2
2
2
Requirements
700Gymnasiarchs
Dawn of the Delta DLC
Herb Garden
Plantation
Produces:
Herbs
Processing time:
1:30
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Aqua Arborica
Water Conservation
Religious effects
Vervactor's Plough
Upkeep Cost
6
3
Constuction Cost
1
2
Requirements
Mercators
Fertility
Aqueduct (optional)
Artisan Glazier
Artisinal Studio
Requires:
Aegyptian Blue
Mud
Produces:
Apotropaic Talismans
Processing time:
1:30
Attributes
+2
+1
Area Effects
+1
-1
specialists
![]()
![]()
![]()
Upkeep Cost
12
6
Constuction Cost
3
2
Requirements
200Potter
Charcoal
Dawn of the Delta DLC
Copper Mine
Mine
Produces:
Copper Ore
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Beneath Bedrock
Hushing
Water Conservation
Religious effects
Arachne's Spindle
Lava Forge
Upkeep Cost
4
5
Constuction Cost
2
2
Requirements
125Smiths
Mountain Slot
Deposit
Aqueduct (optional)
Copper Mine
Mine
Produces:
Copper Ore
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
4
5
Constuction Cost
2
2
Requirements
200Potter
Mountain Slot
Deposit
Dawn of the Delta DLC
Warehouse
Infrastructure
specialists
![]()
![]()
Upkeep Cost
6
4
Constuction Cost
100
3
Requirements
Threshers
Dawn of the Delta DLC
Warehouse
Infrastructure
specialists
![]()
![]()
![]()
![]()
Discoveries
Well-Ordered Warehouses
Hurried Horrea
Warehouse Refinement
Warehouse Organisation
Portitores
Religious effects
Conditor's Mercy
Warehousing Prowess
Ride of the Divine Mare
Upkeep Cost
6
4
Constuction Cost
50
2
Requirements
Plebeians
Warehouse
Infrastructure
specialists
![]()
![]()
![]()
![]()
Discoveries
Well-Ordered Warehouses
Hurried Horrea
Warehouse Refinement
Warehouse Organisation
Portitores
Religious effects
Conditor's Mercy
Warehousing Prowess
Ride of the Divine Mare
Upkeep Cost
6
4
Constuction Cost
50
2
Requirements
Waders
Lamp Shaper
Workshop
Requires:
Mud
Sesame Oil
Produces:
Oil Lamps
Processing time:
1:30
Attributes
+2
+1
+2
-2
Area Effects
+1
+1
-1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
14
8
Constuction Cost
2
3
Requirements
200Potter
Charcoal
Dawn of the Delta DLC
Latrine
Amenities
Area Effects
+1
specialists
![]()
![]()
Discoveries
Latrines
Upkeep Cost
8
4
Constuction Cost
750
4
2
Requirements
Research
Latrine
Amenities
Area Effects
+1
specialists
![]()
![]()
Discoveries
Latrines
Upkeep Cost
3
2
Constuction Cost
750
4
2
Requirements
Smiths
Research
Latrine
Amenities
Area Effects
+1
specialists
![]()
![]()
Upkeep Cost
8
4
Constuction Cost
750
4
2
Requirements
Scribes
Dawn of the Delta DLC
Latrunculi Workshop
Workshop
Requires:
Ornate Wood
Obsidian
Produces:
Latrunculispiele
Processing time:
1:30
Attributes
+4
+3
+3
Area Effects
+1
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
House Rules
Upkeep Cost
32
10
Constuction Cost
2
3
3
3
3
Requirements
Patricians
Prophecies of Ash DLC
Lavender Farm
Plantation
Produces:
Lavender
Processing time:
2:00
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
6
4
Constuction Cost
2
2
Requirements
Scribes
Fertility
Dovecote (optional)
Dawn of the Delta DLC
Lavender Farm
Plantation
Produces:
Lavender
Processing time:
2:00
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Aqua Arborica
Water Conservation
Religious effects
Vervactor's Plough
Upkeep Cost
6
4
Constuction Cost
2
2
Requirements
200Plebeians
Fertility
Aqueduct (optional)
Clay Pit
Extractor
Produces:
Clay
Processing time:
0:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
3
Constuction Cost
2
Requirements
Plebeians
River Slot
Labourer's Yard
Refinery
Requires:
Reeds
Mud
Produces:
Wattle & Daub
Processing time:
1:00
specialists
![]()
![]()
![]()
Religious effects
Wild Nature
Upkeep Cost
10
5
Constuction Cost
5
Requirements
Smiths
Mud Stacker
Refinery
Requires:
Reeds
Mud
Produces:
Mud Bricks
Processing time:
0:30
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
8
2
Constuction Cost
250
Requirements
Scribes
Dawn of the Delta DLC
Libertus Residence
Roman Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Confarreatio
Divine Wisdom
Hothead
Natural Vitality
Reins of Prosperity
Constuction Cost
1
Requirements
Plebeians
Chair Maker
Workshop
Requires:
Sandarac Wood
Cushions
Produces:
Loungers
Processing time:
2:00
Attributes
+1
+5
+2
+1
-1
Area Effects
+2
-1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
28
12
Constuction Cost
2
3
2
4
3
Requirements
1250Patricians
Blue Lotus Plantation
Plantation
Produces:
Blue Lotus
Processing time:
2:00
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
4
8
Constuction Cost
2
2
2
Requirements
Chanters
Fertility
Dovecote (optional)
Dawn of the Delta DLC
Lythier
Workshop
Requires:
String
Ornate Wood
Produces:
Lyres
Processing time:
1:00
Attributes
+4
+2
+2
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
30
10
Constuction Cost
2
3
3
3
3
Requirements
1750Patricians
Scomber's Shack
Fishery
Produces:
Mackerel
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Mackerel Hauling
Religious effects
Salacia's Fruits
Upkeep Cost
8
4
Constuction Cost
2
1
Requirements
Plebeians
Harbour Area
Population
Malthouse
Victualler
Requires:
Barley
Produces:
Malt
Processing time:
0:30
specialists
![]()
![]()
![]()
Religious effects
Ceres Augusta
Upkeep Cost
8
4
Constuction Cost
3
1
Requirements
Smiths
Malthouse
Victualler
Requires:
Barley
Produces:
Malt
Processing time:
0:30
specialists
![]()
![]()
![]()
Upkeep Cost
8
4
Constuction Cost
3
1
Requirements
Potter
Dawn of the Delta DLC
Market
Public Service
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Market Forces
Opus Caementicium
Upkeep Cost
10
Constuction Cost
250
5
Requirements
20Liberti
Market
Public Service
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Market Forces
Opus Caementicium
Upkeep Cost
10
Constuction Cost
250
5
Requirements
20Waders
Market
Public Service
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
10
Constuction Cost
250
5
Requirements
20Threshers
Dawn of the Delta DLC
Marble Mason
Refinery
Requires:
Uncut Marble
Produces:
Marble
Processing time:
1:30
Area Effects
+1
-1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
24
10
Constuction Cost
2
3
2
Requirements
500Eques
Marble Quarry
Quarry
Produces:
Uncut Marble
Obsidian
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Lava Forge
Upkeep Cost
16
5
Constuction Cost
2
1
2
Requirements
500Eques
Mountain Slot
Deposit
Medici
City Watch
Area Effects
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Asclepian Codices
Hippocratic Corps
Public Funding
Sanitary Measures
Vulcan's Vigiles
Upkeep Cost
16
8
Constuction Cost
2,3k
10
5
Requirements
100Plebeians
Medici
City Watch
Area Effects
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Asclepian Codices
Hippocratic Corps
Public Funding
Sanitary Measures
Marsh Services
Vulcan's Vigiles
Upkeep Cost
6
4
Constuction Cost
2,3k
10
5
Requirements
Mercators
Medici
City Watch
Area Effects
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
16
8
Constuction Cost
2,3k
10
5
Requirements
Scribes
Dawn of the Delta DLC
Epicure of Water
Kitchen
Requires:
Oysters
Caviar
Produces:
Oysters with Caviar
Processing time:
1:00
Attributes
+3
+3
+2
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Salacia's Fruits
Upkeep Cost
40
12
Constuction Cost
2
2
1
2
1
Requirements
Patricians
Melikrator
Extractor
Requires:
Honeycombs
Sanga Cattle
Produces:
Honeyed Milk
Processing time:
1:30
Area Effects
+1
specialists
![]()
![]()
Upkeep Cost
12
8
Constuction Cost
1
4
2
Requirements
700Gymnasiarchs
Dawn of the Delta DLC
Mercator Residence
Celtic Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Confarreatio
Divine Wisdom
Hothead
Natural Vitality
Reins of Prosperity
Constuction Cost
1
Requirements
Mercators
Mineral Crusher
Extractor
Requires:
Minerals
Produces:
Pigments
Processing time:
1:00
Area Effects
-3
specialists
![]()
![]()
![]()
Upkeep Cost
10
4
Constuction Cost
3
3
Requirements
Gymnasiarchs
Dawn of the Delta DLC
Mineral Crusher
Extractor
Requires:
Minerals
Produces:
Pigments
Processing time:
1:00
Area Effects
-3
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
10
4
Constuction Cost
1
3
2
2
Requirements
500Eques
Mineral Quarry
Quarry
Produces:
Minerals
Processing time:
0:45
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
20
5
Constuction Cost
2
1
Requirements
Gymnasiarchs
Mountain Slot
Deposit
Dawn of the Delta DLC
Mineral Quarry
Quarry
Produces:
Minerals
Obsidian
Processing time:
0:45
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Lava Forge
Upkeep Cost
20
5
Constuction Cost
2
1
1
Requirements
500Eques
Deposit
Mountain Slot
Tessera Works
Refinery
Requires:
Pigments
Mud
Produces:
Mosaics
Processing time:
2:00
Area Effects
+2
-2
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
30
14
Constuction Cost
1
4
3
Requirements
Gymnasiarchs
Charcoal
Dawn of the Delta DLC
Tessera Works
Refinery
Requires:
Clay
Pigments
Produces:
Mosaics
Processing time:
2:00
Area Effects
+2
-2
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
30
14
Constuction Cost
1
4
3
4
Requirements
Patricians
Charcoal
Seamstress
Tailor's Workshop
Requires:
Aegyptian Blue
Cloth
Produces:
Kalasirises
Processing time:
1:30
Attributes
+2
+3
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
24
10
Constuction Cost
2
1
3
Requirements
500Chanters
Dawn of the Delta DLC
Narcissium
Artisinal Studio
Requires:
Seashells
Silver
Produces:
Handmirrors
Processing time:
2:00
Attributes
+2
+2
+2
Area Effects
+2
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
30
12
Constuction Cost
1
2
3
Requirements
1050Nobles
Charcoal
Nile Boat Shipyard
Harbour Building
specialists
![]()
![]()
![]()
Upkeep Cost
16
10
Constuction Cost
1k
15
5
Requirements
125Potter
Dawn of the Delta DLC
Noria
Infrastructure
specialists
![]()
![]()
Upkeep Cost
26
Constuction Cost
500
10
10
10
Requirements
350Gymnasiarchs
Dawn of the Delta DLC
Observatory
Marvel
Area Effects
+5
+3
specialists
![]()
![]()
![]()
Upkeep Cost
52
Constuction Cost
10k
15
25
15
Requirements
1000Chanters
Dawn of the Delta DLC
Furnace
Smelter
Requires:
Iron Ore
Produces:
Iron
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
3
Constuction Cost
1
4
Requirements
75Potter
Charcoal
Dawn of the Delta DLC
Furnace
Smelter
Requires:
Iron Ore
Produces:
Iron
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Religious effects
Armamentum
Ignis Primigenii
Upkeep Cost
8
3
Constuction Cost
1
4
Requirements
100Plebeians
Charcoal
Furnace
Smelter
Requires:
Iron Ore
Produces:
Iron
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Religious effects
Armamentum
Ignis Primigenii
Upkeep Cost
8
3
Constuction Cost
1
4
Requirements
Smiths
Charcoal
Officium
Specialist Building
Upkeep Cost
50
Constuction Cost
500
20
3
Requirements
Scribes
Dawn of the Delta DLC
Officium
Specialist Building
Discoveries
Hospitality
Warmer Hospitality
Officialdom
Opus Caementicium
Cohabitive Collaboration
Upkeep Cost
50
Constuction Cost
500
20
3
Officium
Specialist Building
Discoveries
Hospitality
Warmer Hospitality
Officialdom
Opus Caementicium
Cohabitive Collaboration
Upkeep Cost
50
Constuction Cost
500
20
3
Requirements
Mercators
Olive Press
Victualler
Requires:
Olives
Produces:
Olive Oil
Processing time:
1:30
Attributes
+1
+1
+1
Area Effects
+1
specialists
![]()
![]()
Upkeep Cost
16
5
Constuction Cost
2
3
Requirements
300Scribes
Dawn of the Delta DLC
Olive Press
Victualler
Requires:
Olives
Produces:
Olive Oil
Processing time:
1:30
Attributes
+1
+1
+1
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
Religious effects
Ceres Augusta
Upkeep Cost
16
5
Constuction Cost
2
3
Requirements
300Plebeians
Olive Grower
Plantation
Produces:
Olives
Processing time:
2:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Aqua Arborica
Water Conservation
Religious effects
Ceres Augusta
Vervactor's Plough
Upkeep Cost
6
4
Constuction Cost
1
3
Requirements
300Plebeians
Fertility
Aqueduct (optional)
Olive Grower
Plantation
Produces:
Olives
Processing time:
2:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
6
4
Constuction Cost
1
3
Requirements
300Scribes
Fertility
Dovecote (optional)
Dawn of the Delta DLC
Papyrus Maker
Refinery
Requires:
Reeds
Produces:
Papyrus
Processing time:
2:00
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
12
6
Constuction Cost
2
5
Requirements
300Scribes
Dawn of the Delta DLC
Patrician Residence
Roman Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Confarreatio
Divine Wisdom
Hothead
Natural Vitality
Reins of Prosperity
Constuction Cost
1
1
1
1
Requirements
Patricians
Bead-Threader
Tailor's Workshop
Requires:
Beads
Produces:
Wesekh Collars
Processing time:
1:30
Attributes
+1
+1
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
4
Constuction Cost
3
Requirements
50Threshers
Dawn of the Delta DLC
Beadmaker
Pit
Produces:
Beads
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
4
4
Constuction Cost
3
Requirements
50Threshers
Floodplain
Dawn of the Delta DLC
Wig Maker
Artisinal Studio
Requires:
Horses
Head Piece
Produces:
Wigs
Processing time:
1:30
Attributes
+3
+3
-1
Area Effects
+1
-1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
16
8
Constuction Cost
2
2
2
Requirements
700Nobles
Horsecatcher
Hunting Cabin
Produces:
Ponies
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
12
Constuction Cost
1
1
1
Requirements
750Aldermen
Meadow Area
Population
Horse Breeder
Livestock Farm
Produces:
Horses
Processing time:
2:00
Area Effects
-1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
16
6
Constuction Cost
1
3
2
Requirements
700Gymnasiarchs
Dawn of the Delta DLC
Horse Breeder
Livestock Farm
Produces:
Horses
Processing time:
2:00
Area Effects
-1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Potnia Theron
Silo
Upkeep Cost
16
6
Constuction Cost
1
3
2
Requirements
Silo (optional)
Horse Breeder
Livestock Farm
Produces:
Horses
Processing time:
2:00
Area Effects
-1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Potnia Theron
Silo
Upkeep Cost
16
6
Constuction Cost
1
3
2
Requirements
700Nobles
Silo (optional)
Pileus Felter
Artisinal Studio
Requires:
Sheep
Produces:
Pileus
Processing time:
1:00
Attributes
+1
+1
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
8
3
Constuction Cost
2
Requirements
50Liberti
Plebeian Residence
Roman Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Confarreatio
Divine Wisdom
Hothead
Natural Vitality
Reins of Prosperity
Constuction Cost
1
Requirements
Plebeians
Pleater
Tailor's Workshop
Requires:
Cloth
Produces:
Shentis
Processing time:
1:30
Attributes
+2
+1
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
10
6
Constuction Cost
3
2
Requirements
125Potter
Dawn of the Delta DLC
Cushion Stuffer
Upholsterer
Requires:
Tyrian Purple
Flax
Produces:
Cushions
Processing time:
1:30
specialists
![]()
![]()
![]()
Upkeep Cost
16
6
Constuction Cost
1
1
2
3
2
Requirements
1250Patricians
Repair Crane
Harbour Building
specialists
![]()
![]()
Discoveries
Multi-task Menders
Firmer Foundations
Abyssal Invocation
Warehouse Refinement
Repair Cranes
Shipwright Studies
Safe Havens
Harbour Grandmastery
Upkeep Cost
26
8
Constuction Cost
1k
20
15
Requirements
Harbour Area
Research
Repair Crane
Harbour Building
specialists
![]()
![]()
Discoveries
Multi-task Menders
Firmer Foundations
Abyssal Invocation
Warehouse Refinement
Repair Cranes
Shipwright Studies
Harbourmastery
Harbour Grandmastery
Upkeep Cost
26
8
Constuction Cost
1k
20
15
Requirements
Smiths
Harbour Area
Research
Repair Crane
Harbour Building
specialists
![]()
![]()
Upkeep Cost
26
8
Constuction Cost
1k
20
15
Requirements
Scribes
Dawn of the Delta DLC
Replica Sphinx Shrine
Shrine
Area Effects
+1
+1
+2
specialists
![]()
Upkeep Cost
26
Constuction Cost
1k
10
5
Dawn of the Delta DLC
Armourer
Armoury
Requires:
Iron
Leather
Produces:
Armour
Processing time:
1:30
Area Effects
+1
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
20
6
Constuction Cost
4
5
Requirements
Scribes
Charcoal
Dawn of the Delta DLC
Armourer
Armoury
Requires:
Iron
Leather
Produces:
Armour
Processing time:
1:30
Area Effects
+1
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Religious effects
Armamentum
Upkeep Cost
20
6
Constuction Cost
4
5
Requirements
Plebeians
Charcoal
Armourer
Armoury
Requires:
Iron
Leather
Produces:
Armour
Processing time:
1:30
Area Effects
+1
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Religious effects
Armamentum
Upkeep Cost
20
6
Constuction Cost
4
5
Requirements
Mercators
Charcoal
Sawmill
Refinery
Requires:
Wood
Produces:
Timber
Processing time:
0:30
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
8
4
Constuction Cost
250
Requirements
75Potter
Dawn of the Delta DLC
Sawmill
Refinery
Requires:
Wood
Produces:
Timber
Processing time:
0:30
specialists
![]()
![]()
![]()
![]()
Religious effects
Wild Nature
Upkeep Cost
8
4
Constuction Cost
250
Requirements
Plebeians
Sawmill
Refinery
Requires:
Wood
Produces:
Timber
Processing time:
0:30
specialists
![]()
![]()
![]()
![]()
Religious effects
Wild Nature
Upkeep Cost
8
4
Constuction Cost
250
Requirements
Waders
Stringer
Upholsterer
Requires:
Sheep
Produces:
String
Processing time:
1:30
Area Effects
-1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
14
8
Constuction Cost
2
2
1
1
Requirements
1750Patricians
Salsicium
Kitchen
Requires:
Pigs
Herbs
Produces:
Sausages
Processing time:
1:00
Attributes
+2
+1
Area Effects
+1
+1
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
14
4
Constuction Cost
1
2
Requirements
Mercators
Charcoal
Salt Ponds
Extractor
Produces:
Salt
Processing time:
0:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Armamentum
Salacia's Fruits
Upkeep Cost
8
4
Constuction Cost
2
2
Requirements
Plebeians
Harbour Area
Saltwort Burner
Extractor
Requires:
Saltwort
Produces:
Saltwash
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
10
6
Constuction Cost
1
2
1
Requirements
500Aldermen
Charcoal
Saltwort Picker
Gatherer
Produces:
Saltwort
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
3
Constuction Cost
1
1
1
Requirements
Aldermen
Harbour Area
Fertility
Aqueduct Source
Infrastructure
specialists
![]()
![]()
Discoveries
Reservoirs
Upkeep Cost
26
Constuction Cost
500
10
10
10
Requirements
Eques
Aqueduct Source
Infrastructure
specialists
![]()
![]()
Discoveries
Reservoirs
Upkeep Cost
26
Constuction Cost
500
10
10
10
Requirements
Nobles
Mountain Slot
Sandal Maker
Tailor's Workshop
Requires:
Leather
Produces:
Sandals
Processing time:
2:00
Attributes
+1
+2
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
12
3
Constuction Cost
2
2
Requirements
200Scribes
Dawn of the Delta DLC
Sandal Maker
Clothier
Requires:
Leather
Produces:
Sandals
Processing time:
2:00
Attributes
+1
+2
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Armamentum
Upkeep Cost
12
3
Constuction Cost
2
2
Requirements
200Plebeians
Sandarac Nursery
Forester
Produces:
Sandarac Wood
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
3
Constuction Cost
2
3
1
Requirements
500Eques
Fertility
Sand Refinery
Pit
Produces:
Silica
Processing time:
0:45
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
10
5
Constuction Cost
3
2
Requirements
Gymnasiarchs
Meadow Area
Dawn of the Delta DLC
Sand Refinery
Pit
Produces:
Silica
Obsidian
Processing time:
0:45
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
10
5
Constuction Cost
3
2
Requirements
Eques
Harbour Area
Sand Refinery
Pit
Produces:
Silica
Processing time:
0:45
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
10
5
Constuction Cost
3
2
Requirements
Nobles
Harbour Area
Sanga Cattle Farm
Livestock Farm
Produces:
Sanga Cattle
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
4
Constuction Cost
3
2
Requirements
Scribes
Dawn of the Delta DLC
Bardic Hearth
Public Service
Area Effects
+1
+1
specialists
![]()
![]()
![]()
Discoveries
Opus Caementicium
Upkeep Cost
8
Constuction Cost
250
5
Requirements
20Waders
Fishing Hut
Fishery
Produces:
Sardines
Processing time:
1:00
Attributes
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Fish Markets
Religious effects
Salacia's Fruits
Upkeep Cost
6
4
Constuction Cost
2
Requirements
Liberti
Harbour Area
Sheep Farm
Livestock Farm
Produces:
Sheep
Processing time:
0:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
4
3
Constuction Cost
2
Requirements
125Potter
Dawn of the Delta DLC
Sheep Farm
Livestock Farm
Produces:
Sheep
Processing time:
0:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Potnia Theron
Silo
Upkeep Cost
4
3
Constuction Cost
2
Requirements
50Liberti
Silo (optional)
Sheep Farm
Livestock Farm
Produces:
Sheep
Processing time:
0:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Arachne's Spindle
Potnia Theron
Silo
Upkeep Cost
4
3
Constuction Cost
2
Requirements
125Smiths
Silo (optional)
Shipyard
Harbour Building
specialists
![]()
![]()
Discoveries
Firmer Foundations
Abyssal Invocation
Imperial Measures
Warehouse Refinement
Safe Havens
Harbour Grandmastery
Upkeep Cost
16
10
Constuction Cost
1k
15
5
Requirements
200Plebeians
Harbour Area
Shipyard
Harbour Building
specialists
![]()
![]()
Discoveries
Firmer Foundations
Abyssal Invocation
Imperial Measures
Warehouse Refinement
Harbourmastery
Harbour Grandmastery
Upkeep Cost
16
10
Constuction Cost
1k
15
5
Requirements
Smiths
Harbour Area
Shipyard
Harbour Building
specialists
![]()
![]()
Upkeep Cost
16
10
Constuction Cost
1k
15
5
Requirements
200Scribes
Dawn of the Delta DLC
Shieldbeater
Workshop
Requires:
Bronze
Dye Plants
Produces:
Ceremonial Shields
Processing time:
1:30
Attributes
+1
+2
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
14
4
Constuction Cost
2
3
Requirements
200Smiths
Reed Gatherer
Gatherer
Produces:
Reeds
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Wild Nature
Upkeep Cost
2
4
Constuction Cost
2
Requirements
50Waders
Marshland
Reed Gatherer
Gatherer
Produces:
Reeds
Processing time:
0:30
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
2
2
Constuction Cost
100
Requirements
Scribes
Floodplain
Dawn of the Delta DLC
Mud Drier
Pit
Produces:
Mud
Processing time:
0:30
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
4
3
Constuction Cost
100
Requirements
Threshers
Floodplain
Dawn of the Delta DLC
Mud Drier
Pit
Produces:
Mud
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
Religious effects
Wild Nature
Upkeep Cost
4
3
Constuction Cost
3
Requirements
Smiths
Marshland
Sluice Gate
Infrastructure
Discoveries
Drainage
Raising Sluices
Upkeep Cost
16
Constuction Cost
1k
10
10
Requirements
Smiths
Marshland
Smith Residence
Celtic Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Confarreatio
Divine Wisdom
Hothead
Natural Vitality
Reins of Prosperity
Constuction Cost
1
Requirements
Smiths
Snailery
Livestock Farm
Produces:
Murex Snails
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Arachne's Spindle
Potnia Theron
Silo
Upkeep Cost
10
5
Constuction Cost
3
3
1
Requirements
300Eques
Harbour Area
Scribe Residence
Greco-Roman Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Constuction Cost
2
Requirements
Scribes
Dawn of the Delta DLC
Shrine of Isis-Bastet
Shrine
Area Effects
+2
+1
specialists
![]()
Upkeep Cost
16
Constuction Cost
100
5
Dawn of the Delta DLC
Shrine of Sobek
Shrine
Area Effects
+1
+1
specialists
![]()
Upkeep Cost
16
Constuction Cost
100
5
Dawn of the Delta DLC
Shrine of Thoth Trismegistus
Shrine
Area Effects
+2
specialists
![]()
Upkeep Cost
16
Constuction Cost
100
5
Dawn of the Delta DLC
Shrine of Ceres
Shrine
Area Effects
+1
+1
specialists
![]()
Discoveries
Shrine Staffing
Sacral Spaces
Legally Enshrined
Upkeep Cost
16
Constuction Cost
100
5
Requirements
Belief
Shrine of Cernunnos
Shrine
Area Effects
+1
+1
specialists
![]()
![]()
Discoveries
Shrine Staffing
Sacral Spaces
Legally Enshrined
Upkeep Cost
16
Constuction Cost
100
5
Requirements
Belief
Shrine of Epona
Shrine
Area Effects
+1
+1
specialists
![]()
Discoveries
Shrine Staffing
Sacral Spaces
Legally Enshrined
Upkeep Cost
16
Constuction Cost
100
5
Requirements
Belief
Shrine of Mars
Shrine
Area Effects
+1
+1
specialists
![]()
Discoveries
Shrine Staffing
Sacral Spaces
Legally Enshrined
Upkeep Cost
16
Constuction Cost
100
5
Requirements
Belief
Shrine of Mercury-Lugus
Shrine
Area Effects
+2
specialists
![]()
Discoveries
Shrine Staffing
Sacral Spaces
Legally Enshrined
Upkeep Cost
16
Constuction Cost
100
5
Requirements
Belief
Shrine of Minerva
Shrine
Area Effects
+1
+1
specialists
![]()
Discoveries
Shrine Staffing
Sacral Spaces
Legally Enshrined
Upkeep Cost
16
Constuction Cost
100
5
Requirements
Belief
Shrine of Neptune
Shrine
Area Effects
+1
+1
specialists
![]()
Discoveries
Shrine Staffing
Sacral Spaces
Legally Enshrined
Upkeep Cost
16
Constuction Cost
100
5
Requirements
Belief
Shrine of Vulcan
Shrine
Area Effects
+2
+2
+2
specialists
![]()
![]()
Discoveries
Shrine Staffing
Sacral Spaces
Legally Enshrined
Upkeep Cost
16
Constuction Cost
100
5
Requirements
Belief
Prophecies of Ash DLC
Shoe Weaver
Clothier
Requires:
Reeds
Produces:
Reed Shoes
Processing time:
2:00
Attributes
+1
+1
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
2
Constuction Cost
3
Requirements
50Waders
Pig Farm
Livestock Farm
Produces:
Pigs
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Armamentum
Potnia Theron
Silo
Upkeep Cost
6
3
Constuction Cost
1
2
Requirements
200Plebeians
Silo (optional)
Pig Farm
Livestock Farm
Produces:
Pigs
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Armamentum
Potnia Theron
Silo
Upkeep Cost
6
3
Constuction Cost
1
2
Requirements
Mercators
Silo (optional)
Scriptorium
Workshop
Requires:
Pigments
Papyrus
Produces:
Scribing Sets
Processing time:
2:00
Attributes
+4
-1
Area Effects
+1
+1
-1
specialists
![]()
![]()
Upkeep Cost
14
4
Constuction Cost
2
2
Requirements
300Scribes
Dawn of the Delta DLC
Sailmaker
Upholsterer
Requires:
Sheep
Produces:
Sails
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
12
6
Constuction Cost
2
4
Requirements
125Potter
Dawn of the Delta DLC
Sailmaker
Upholsterer
Requires:
Sheep
Produces:
Sails
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
12
6
Constuction Cost
2
4
Requirements
200Plebeians
Sailmaker
Upholsterer
Requires:
Sheep
Produces:
Sails
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
12
6
Constuction Cost
2
4
Requirements
Smiths
Soap Maker
Victualler
Requires:
Lavender
Lard
Produces:
Soap
Processing time:
1:00
Attributes
+1
+2
Area Effects
+1
-1
specialists
![]()
![]()
![]()
Upkeep Cost
12
3
Constuction Cost
2
1
Requirements
200Scribes
Dawn of the Delta DLC
Soap Maker
Victualler
Requires:
Lard
Lavender
Produces:
Soap
Processing time:
1:00
Attributes
+1
+2
Area Effects
+1
-1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
12
3
Constuction Cost
2
1
Requirements
200Plebeians
Ropemaker
Upholsterer
Requires:
Hemp
Produces:
Ropes
Processing time:
2:00
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
10
5
Constuction Cost
2
3
Requirements
125Potter
Dawn of the Delta DLC
Ropemaker
Upholsterer
Requires:
Hemp
Produces:
Ropes
Processing time:
2:00
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
10
5
Constuction Cost
2
3
Requirements
100Plebeians
Ropemaker
Upholsterer
Requires:
Hemp
Produces:
Ropes
Processing time:
2:00
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
10
5
Constuction Cost
2
3
Requirements
Smiths
Sesame Farm
Arable Farm
Produces:
Sesame Pods
Processing time:
2:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
4
4
Constuction Cost
2
2
Requirements
200Potter
Fertility
Aqueduct (optional)
Dawn of the Delta DLC
Sesame Press
Victualler
Requires:
Sesame Pods
Produces:
Sesame Oil
Processing time:
1:30
Area Effects
+1
specialists
![]()
![]()
![]()
Upkeep Cost
16
8
Constuction Cost
2
3
Requirements
200Potter
Dawn of the Delta DLC
Silver Mine
Mine
Produces:
Silver Ore
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Beneath Bedrock
Hushing
Water Conservation
Religious effects
Lava Forge
Upkeep Cost
10
5
Constuction Cost
2
2
Requirements
200Mercators
Mountain Slot
Deposit
Aqueduct (optional)
Silver Forge
Smelter
Requires:
Silver Ore
Produces:
Silver
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Religious effects
Ignis Primigenii
Upkeep Cost
8
5
Constuction Cost
1
3
Requirements
200Mercators
Charcoal
Spinner
Clothier
Requires:
Hemp
Produces:
Tunics
Processing time:
1:00
Attributes
+2
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Sewing Circles
Religious effects
Arachne's Spindle
Upkeep Cost
8
3
Constuction Cost
2
Requirements
50Liberti
Spinner
Tailor's Workshop
Requires:
Hemp
Produces:
Tunics
Processing time:
1:00
Attributes
+2
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
2
Constuction Cost
2
Requirements
50Threshers
Dawn of the Delta DLC
Spinner
Clothier
Requires:
Hemp
Produces:
Tunics
Processing time:
1:00
Attributes
+2
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Sewing Circles
Religious effects
Arachne's Spindle
Upkeep Cost
8
2
Constuction Cost
2
Requirements
50Waders
Sturgeon Hatchery
Fishery
Produces:
Sturgeon
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Salacia's Fruits
Upkeep Cost
12
2
Constuction Cost
2
2
1
Requirements
Patricians
River Slot
Deposit
Renderer
Extractor
Requires:
Wild Geese
Produces:
Lard
Processing time:
1:00
Area Effects
-2
-2
specialists
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
10
3
Constuction Cost
1
2
Requirements
125Potter
Charcoal
Dawn of the Delta DLC
Renderer
Extractor
Requires:
Pigs
Produces:
Lard
Processing time:
1:00
Area Effects
-2
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
10
3
Constuction Cost
1
2
Requirements
200Plebeians
Charcoal
Renderer
Extractor
Requires:
Pigs
Produces:
Lard
Processing time:
1:00
Area Effects
-2
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
10
3
Constuction Cost
1
2
Requirements
Nobles
Charcoal
Tavern
Public Service
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Opus Caementicium
Upkeep Cost
10
Constuction Cost
250
5
Requirements
20Liberti
Tabulus
Workshop
Requires:
Sandarac Wood
Honeycombs
Produces:
Writing Tables
Processing time:
2:00
Attributes
+2
+3
Area Effects
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
22
10
Constuction Cost
2
3
1
1
Requirements
500Eques
Temple
Marvel
Area Effects
+2
+6
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Opus Caementicium
Upkeep Cost
120
Constuction Cost
60k
5
20
25
30
15
Requirements
250Patricians
Temple
Marvel
Area Effects
+2
+6
specialists
![]()
![]()
![]()
Discoveries
Opus Caementicium
Upkeep Cost
100
Constuction Cost
60k
10
50
50
Requirements
Nobles
Temple
Marvel
Area Effects
+2
+6
specialists
![]()
![]()
Upkeep Cost
120
Constuction Cost
60k
10
50
50
Requirements
1000Chanters
Dawn of the Delta DLC
Theatre
Public Service
Area Effects
+1
+1
+3
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
60
Constuction Cost
15k
10
20
10
Requirements
250Chanters
Dawn of the Delta DLC
Theatre
Public Service
Area Effects
+3
+1
+1
specialists
![]()
![]()
![]()
![]()
Discoveries
Fabulae Togatae
Opus Caementicium
Upkeep Cost
60
Constuction Cost
15k
10
20
10
Requirements
150Eques
Theatre
Public Service
Area Effects
+1
+1
+3
specialists
![]()
![]()
![]()
![]()
Discoveries
Fabulae Togatae
Opus Caementicium
Upkeep Cost
60
Constuction Cost
15k
10
20
10
Requirements
Nobles
Potter
Victualler
Requires:
Clay
Resin
Produces:
Amphorae
Processing time:
1:00
Attributes
+2
+1
Area Effects
+1
-2
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
14
4
Constuction Cost
2
2
Requirements
300Plebeians
Charcoal
Potter
Victualler
Requires:
Mud
Resin
Produces:
Amphorae
Processing time:
1:00
Attributes
+2
+1
Area Effects
+1
-2
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
14
4
Constuction Cost
2
2
Requirements
Mercators
Charcoal
Potter Residence
Aegyptian Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Constuction Cost
2
Requirements
Potter
Dawn of the Delta DLC
Tympanist
Workshop
Requires:
Bronze
Beads
Produces:
Sistrums
Processing time:
2:00
Attributes
+1
+2
+2
Area Effects
+1
specialists
![]()
![]()
Upkeep Cost
24
12
Constuction Cost
3
1
2
Requirements
750Chanters
Dawn of the Delta DLC
Unguentarius
Artisinal Studio
Requires:
Blue Lotus
Sesame Oil
Produces:
Perfumed Oils
Processing time:
1:30
Attributes
+2
+1
+2
Area Effects
+1
+1
specialists
![]()
![]()
Upkeep Cost
14
8
Constuction Cost
2
2
2
Requirements
500Chanters
Dawn of the Delta DLC
Gilder
Workshop
Requires:
Sandarac Wood
Gold
Produces:
Ornate Wood
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
14
8
Constuction Cost
1
2
3
2
3
Requirements
1750Patricians
Vigiles
City Watch
Area Effects
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Voluntary Vigilance
Hazard Fighters
Public Funding
Fenixwrights
Praetorian Pumps
Right to Repair
Vulcan's Vigiles
Upkeep Cost
6
4
Constuction Cost
750
5
5
Requirements
100Plebeians
Vigiles
City Watch
Area Effects
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Voluntary Vigilance
Hazard Fighters
Public Funding
Fenixwrights
Praetorian Pumps
Right to Repair
Marsh Services
Vulcan's Vigiles
Upkeep Cost
16
8
Constuction Cost
750
5
5
Requirements
Mercators
Vigiles
City Watch
Area Effects
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
6
4
Constuction Cost
750
5
5
Requirements
Scribes
Dawn of the Delta DLC
Governor Villa
Specialist Building
Area Effects
+1
Upkeep Cost
50
Constuction Cost
1k
25
5
Requirements
Scribes
Dawn of the Delta DLC
Governor Villa
Specialist Building
Area Effects
+1
Discoveries
Villa Retinue
Blind Faith
Albionic Loyalists
Manor Invictus
Pro Domo
Albionic Pillars
Villa Visitation
Extra Horse Power
Upkeep Cost
50
Constuction Cost
1k
25
5
Governor Villa
Specialist Building
Area Effects
+1
Discoveries
Villa Retinue
Blind Faith
Albionic Loyalists
Manor Invictus
Pro Domo
Albionic Pillars
Villa Visitation
Extra Horse Power
Upkeep Cost
50
Constuction Cost
1k
25
5
Requirements
Mercators
Bird Charmer
Hunting Cabin
Produces:
Small Birds
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
![]()
Discoveries
The Flight of Birds
Religious effects
Wild Nature
Upkeep Cost
12
6
Constuction Cost
2
1
1
Requirements
Nobles
Marshland
Population
Watchtower
Amenities
Area Effects
+1
specialists
![]()
![]()
![]()
Discoveries
Watchtowers
Upkeep Cost
5
3
Constuction Cost
500
2
2
Requirements
Research
Watchtower
Amenities
Area Effects
+1
specialists
![]()
![]()
![]()
Discoveries
Watchtowers
Upkeep Cost
5
3
Constuction Cost
500
2
2
Requirements
Smiths
Research
Watchtower
Amenities
Area Effects
+1
specialists
![]()
![]()
Upkeep Cost
5
3
Constuction Cost
500
2
2
Requirements
Scribes
Dawn of the Delta DLC
Weaponsmith
Armoury
Requires:
Iron
Produces:
Weapons
Processing time:
1:30
Area Effects
+1
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
16
5
Constuction Cost
1
3
Requirements
75Potter
Charcoal
Dawn of the Delta DLC
Weaponsmith
Armoury
Requires:
Iron
Produces:
Weapons
Processing time:
1:30
Area Effects
+1
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Religious effects
Armamentum
Upkeep Cost
16
5
Constuction Cost
1
3
Requirements
100Plebeians
Charcoal
Weaponsmith
Armoury
Requires:
Iron
Produces:
Weapons
Processing time:
1:30
Area Effects
+1
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Religious effects
Armamentum
Upkeep Cost
16
5
Constuction Cost
1
3
Requirements
Smiths
Charcoal
Chariot Workshop
Workshop
Requires:
Ponies
Chassis
Produces:
Chariots
Processing time:
2:00
Attributes
+3
+2
+1
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
24
12
Constuction Cost
3
1
2
Requirements
750Aldermen
Wader Residence
Celtic Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Confarreatio
Divine Wisdom
Hothead
Natural Vitality
Reins of Prosperity
Constuction Cost
1
Requirements
Waders
Water Channel Sump
Infrastructure
Area Effects
+1
+3
specialists
![]()
Upkeep Cost
8
4
Constuction Cost
500
5
5
Requirements
Potter
Dawn of the Delta DLC
Weaver
Upholsterer
Requires:
Flax
Produces:
Cloth
Processing time:
2:00
specialists
![]()
![]()
![]()
![]()
![]()
Religious effects
Arachne's Spindle
Upkeep Cost
12
10
Constuction Cost
1
4
2
Requirements
300Eques
Weaver
Upholsterer
Requires:
Flax
Produces:
Cloth
Processing time:
2:00
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
12
6
Constuction Cost
1
4
Requirements
125Potter
Dawn of the Delta DLC
Loom Weavery
Clothier
Requires:
Cloth
Tyrian Purple
Produces:
Togas
Processing time:
1:00
Attributes
+2
+3
Area Effects
+2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Religious effects
Arachne's Spindle
Upkeep Cost
20
6
Constuction Cost
1
3
3
Requirements
300Eques
Vineyard
Plantation
Produces:
Grapes
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Aqua Arborica
Vino Veritas
Water Conservation
Religious effects
Ceres Augusta
Vervactor's Plough
Upkeep Cost
8
3
Constuction Cost
2
3
1
Requirements
Eques
Fertility
Aqueduct (optional)
Vineyard
Plantation
Produces:
Grapes
Processing time:
3:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Aqua Arborica
Vino Veritas
Water Conservation
Religious effects
Ceres Augusta
Vervactor's Plough
Upkeep Cost
8
3
Constuction Cost
2
3
1
Requirements
Nobles
Research
Aqueduct (optional)
Vineyard
Plantation
Produces:
Grapes
Processing time:
1:30
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
8
3
Constuction Cost
2
3
1
Requirements
Gymnasiarchs
Fertility
Dovecote (optional)
Dawn of the Delta DLC
Wheat Farm
Arable Farm
Produces:
Wheat
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Field Irrigation
Water Conservation
Religious effects
Ceres Augusta
Vervactor's Plough
Upkeep Cost
6
4
Constuction Cost
3
1
Requirements
Plebeians
Aqueduct (optional)
Wheat Farm
Arable Farm
Produces:
Wheat
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
6
4
Constuction Cost
4
Requirements
Potter
Aqueduct (optional)
Dawn of the Delta DLC
Wheat Farm
Arable Farm
Produces:
Wheat
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Field Irrigation
Water Conservation
Religious effects
Ceres Augusta
Vervactor's Plough
Upkeep Cost
6
4
Constuction Cost
3
1
Requirements
Mercators
Aqueduct (optional)
Recreation Ground
Public Service
Area Effects
+1
+1
+1
specialists
![]()
![]()
![]()
Discoveries
Opus Caementicium
Funeral Games of Tailteann
Upkeep Cost
16
Constuction Cost
1k
10
5
Requirements
75Smiths
Wild Goose Chaser
Hunting Cabin
Produces:
Wild Geese
Processing time:
1:00
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
6
6
Constuction Cost
3
Requirements
Potter
Floodplain
Dawn of the Delta DLC
Vintner
Victualler
Requires:
Honeycombs
Grapes
Produces:
Wine
Processing time:
0:45
Attributes
+3
+2
-1
+1
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
Upkeep Cost
30
14
Constuction Cost
2
5
2
2
Requirements
Gymnasiarchs
Dawn of the Delta DLC
Vintner
Victualler
Requires:
Grapes
Honeycombs
Produces:
Wine
Processing time:
0:45
Attributes
+3
+2
-1
+1
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
Religious effects
Ceres Augusta
Upkeep Cost
30
14
Constuction Cost
2
5
2
Requirements
Eques
Vintner
Victualler
Requires:
Honeycombs
Grapes
Produces:
Wine
Processing time:
0:45
Attributes
+3
+2
-1
+1
Area Effects
+1
+1
specialists
![]()
![]()
![]()
![]()
Religious effects
Ceres Augusta
Upkeep Cost
30
14
Constuction Cost
2
5
2
Requirements
Nobles
Research
Chanter Residence
Aegyptian Residence
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Constuction Cost
2
1
Requirements
Chanters
Dawn of the Delta DLC
Tiler
Refinery
Requires:
Mud
Produces:
Tiles
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
12
4
Constuction Cost
3
Requirements
Scribes
Charcoal
Dawn of the Delta DLC
Tiler
Refinery
Requires:
Clay
Produces:
Tiles
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
12
4
Constuction Cost
3
Requirements
Plebeians
Charcoal
Tiler
Refinery
Requires:
Mud
Produces:
Tiles
Processing time:
1:00
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Gobannus-Model Bellows
Better Bellows
Upkeep Cost
12
4
Constuction Cost
3
Requirements
Smiths
Charcoal
Tin Mine
Mine
Produces:
Tin Ore
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Discoveries
Beneath Bedrock
Hushing
Water Conservation
Religious effects
Lava Forge
Upkeep Cost
4
5
Constuction Cost
2
2
Requirements
200Smiths
Mountain Slot
Aqueduct (optional)
Tin Mine
Mine
Produces:
Tin Ore
Processing time:
0:30
Area Effects
-2
specialists
![]()
![]()
![]()
![]()
![]()
![]()
Upkeep Cost
4
5
Constuction Cost
2
2
Requirements
750Chanters
Mountain Slot
Deposit
Dawn of the Delta DLC
Aqueduct Cistern
Infrastructure
Area Effects
+3
+3
specialists
![]()
Religious effects
Venilia's Prudence
Upkeep Cost
26
Constuction Cost
250
5
5
5
Requirements
Eques
Aqueduct Cistern
Infrastructure
Area Effects
+3
+3
specialists
![]()
Religious effects
Venilia's Prudence
Upkeep Cost
26
Constuction Cost
250
5
5
5
Requirements
Nobles
Tongue Plucker
Extractor
Requires:
Small Birds
Produces:
Bird Tongues
Processing time:
2:00
Area Effects
-2
specialists
![]()
![]()
![]()
Upkeep Cost
16
3
Constuction Cost
3
2
1
Requirements
Nobles