Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.

Tin Mine Albion | All info, bonuses & items | Anno 117 Buildings

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General information on the building Tin Mine

The building Tin MineTin Mine of the Anno 117 world AlbionAlbion belongs to the category Mine. Other buildings in this building class include, for example Copper MineCopper Mine (AlbionAlbion), Coal MineCoal Mine (LatiumLatium) and Silver MineSilver Mine (AlbionAlbion). It is available from the civilisation level SmithsSmiths. For it to be built or to function correctly, certain requirements must be met: bergplatz It can only be built at a Mountain Slot built.

It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: HealthHealth (-2). The construction costs of the building are 2 TimberTimber and 2 Wattle & DaubWattle & Daub. To operate it, it requires 4 DenariiDenarii and 5 SmithsSmiths. Tin Mine requires an area of 3×8 fields on the standard grid, and on the diagonal grid (45°) it is 4×11 fields.


Output goods of the building Tin Mine

The building Tin Mine produces the good Tin OreTin Ore, which belongs to the category Raw MaterialsRaw Materials belongs to. It is available from the civilisation level SmithsSmiths (AlbionAlbion, 200 requires). The purchase price is purchase price4 Denarii, the sale price sale price1 Denarii. It is required by HornerHorner (AlbionAlbion) and Bronze SmelterBronze Smelter (AlbionAlbion). The following religious effects can be unlocked for Tin Ore unlocked: Lava ForgeLava Forge.


All religious effects for the building Tin Mine

Tin Mine can be improved by the following god bonuses:

NameGodDescriptionEffects
Lava ForgeLava Forge VulcanVulcan
Local bonus
Increased production of all mines and quarries Productivity +(10-150)%

All research for the building Tin Mine

Tin Mine can be improved by the following discoveries in the research tree:

NameCategoryDescriptionEffects
Beneath BedrockBeneath Bedrock EconomyEconomy
KnowledgeCosts: 1,5M
Increases the productivity of your Mines. Grants Effect:
Mines:
ProductivityProductivity +5%
HushingHushing EconomyEconomy
KnowledgeCosts: 46k
Allows all mines to benefit from hydraulics via aqueducts, increasing their productivity.
FreischaltungChoose the Celtic path in Albion and host Smiths in your realm.
Unlocks:
Aqueduct Boost: MinesAqueduct Boost: Mines
Water ConservationWater Conservation EconomyEconomy
KnowledgeCosts: 92k
Buildings that use water need less of it to function. Grants Effect:
Water-improved Production Buildings:
Water consumptionWater consumption -20%

All specialist items for the building Tin Mine

Tin Mine can be improved by the following specialists:

Lar Syracus, Minedriver

Legendary

Lar Syracus, Minedriver

Mines in range:

Workforce NeededWorkforce Needed

-90%

Upkeep CostUpkeep Cost

-90%

Income Area effectIncome Area effect

+10

Health Area effectHealth Area effect

-3

Happiness Area effectHappiness Area effect

-3

Mines in range:

Workforce NeededWorkforce Needed

-75%

Upkeep CostUpkeep Cost

-75%

Income Area effectIncome Area effect

+6

Health Area effectHealth Area effect

-2

Happiness Area effectHappiness Area effect

-2

Boost Unlock

UnlockBuild at least 12 markets on your island.

Sources

Guest Quests(1) Traders(1)

Denarii600k

EconomyEconomy

Macrobius Minucianus, Microcosmologist

Legendary

Macrobius Minucianus, Microcosmologist

Production Buildings in range:

Workforce NeededWorkforce Needed

-20%

Fire SafetyFire Safety

+1

HealthHealth

+1

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-20%

HappinessHappiness

+1

Production Buildings in range:

Workforce NeededWorkforce Needed

-10%

Fire SafetyFire Safety

+0,5

HealthHealth

+0,5

ProductivityProductivity

+20%

Upkeep CostUpkeep Cost

-10%

HappinessHappiness

+0,5

Boost Unlock

UnlockHave at most 30 production buildings.

Sources

Guest Quests(1) Traders(1)

Denarii600k

EconomyEconomy

Minas Órlámh, the Gilted Touch

Legendary

Minas Órlámh, the Gilted Touch

Mines in range:

IncomeIncome

+150

ProductivityProductivity

+35%

Additional 1t Gold Ore every 8 cyclesAdditional 1t Gold Ore every 8 cycles

Mines in range:

IncomeIncome

+100

ProductivityProductivity

+25%

Additional 1t Gold Ore every 10 cyclesAdditional 1t Gold Ore every 10 cycles

Boost Unlock

UnlockHave a balance of at least 1,000,000.

Sources

Guest Research(1) Festivals(6)

Denarii600k

FinanceFinance


Frequently asked questions about the Anno 117 building Tin Mine

The construction of the building Tin Mine costs in Anno 117 2 TimberTimber and 2 Wattle & DaubWattle & Daub. Operating the building Tin Mine requires in Anno 117 4 DenariiDenarii and 5 SmithsSmiths .
The building Tin Mine is available in Anno 117 from the civilisation level SmithsSmiths. You need 200 residents of this type to unlock the building. For the building Tin Mine to be built or to function correctly in Anno 117, you need: Mountain SlotMountain Slot. Optionally, the building can be connected to a Aqueduct to increase productivity.
The building Tin Mine requires in Anno 117 an area of 3×8 fields on the standard grid, and on the diagonal grid (45°) it is 4×11 fields.
The building Tin Mine produce and require? produces in Anno 117 Tin OreTin Ore. The good Tin Ore belongs to the category Raw MaterialsRaw Materials. It is available from the civilisation level SmithsSmiths (AlbionAlbion). Its purchase price is purchase price4 Denarii, the sale price sale price1 Denarii.
For the building Tin Mine you can unlock the following religious effects in Anno 117: Lava ForgeLava Forge (Vulcan).
The building Tin Mine can be improved in Anno 117 with the following discoveries in the research tree: Beneath BedrockBeneath Bedrock, HushingHushing and Water ConservationWater Conservation.
For the building Tin Mine there are a total of 9 specialist items, for example Lar Syracus, MinedriverLar Syracus, Minedriver (legendary); Macrobius Minucianus, MicrocosmologistMacrobius Minucianus, Microcosmologist (legendary); Minas Órlámh, the Gilted TouchMinas Órlámh, the Gilted Touch (legendary); Orphelia, Orator of the Long DarkOrphelia, Orator of the Long Dark (legendary); Gygaea of Megaria, Eupalinian ReservistGygaea of Megaria, Eupalinian Reservist (epic); Rhea Proserpina, Dis MaterRhea Proserpina, Dis Mater (epic) and 3 more.