Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Tin Mine Albion | All info, bonuses & items | Anno 117 Buildings
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General information on the building Tin Mine
The building
Tin Mine of the Anno 117 world
Albion belongs to the category Mine.
Other buildings in this building class include, for example
Copper Mine (
Albion),
Coal Mine (
Latium) and
Silver Mine (
Albion).
It is available from the civilisation level
Smiths.
For it to be built or to function correctly, certain requirements must be met:
It can only be built at a Mountain Slot built.
It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows:
Health (-2).
The construction costs of the building are 2
Timber and 2
Wattle & Daub.
To operate it, it requires 4
Denarii and 5
Smiths.
Tin Mine requires an area of 3×8 fields on the standard grid, and on the diagonal grid (45°) it is 4×11 fields.
Output goods of the building Tin Mine
The building Tin Mine produces the good
Tin Ore, which belongs to the category
Raw Materials belongs to.
It is available from the civilisation level
Smiths (
Albion, 200 requires).
The purchase price is
4 Denarii, the sale price
1 Denarii.
It is required by
Horner (
Albion) and
Bronze Smelter (
Albion).
The following religious effects can be unlocked for Tin Ore unlocked:
Lava Forge.
All religious effects for the building Tin Mine
Tin Mine can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Local bonus |
Increased production of all mines and quarries | Productivity +(10-150)% |
All research for the building Tin Mine
Tin Mine can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Increases the productivity of your Mines. | Grants Effect: Mines: |
||
| Allows all mines to benefit from hydraulics via aqueducts, increasing their productivity. |
Unlocks: |
||
| Buildings that use water need less of it to function. | Grants Effect: Water-improved Production Buildings: |
All specialist items for the building Tin Mine
Tin Mine can be improved by the following specialists:
Lar Syracus, Minedriver
Legendary
Mines in range:
Workforce Needed
-90%
Upkeep Cost
-90%
Income Area effect
+10
Health Area effect
-3
Happiness Area effect
-3
Mines in range:
Workforce Needed
-75%
Upkeep Cost
-75%
Income Area effect
+6
Health Area effect
-2
Happiness Area effect
-2
Boost Unlock
Build at least 12 markets on your island.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Minas Órlámh, the Gilted Touch
Legendary
Mines in range:
Income
+150
Productivity
+35%
Additional 1t Gold Ore every 8 cycles
Mines in range:
Income
+100
Productivity
+25%
Additional 1t Gold Ore every 10 cycles
Boost Unlock
Have a balance of at least 1,000,000.
Sources
Guest Research(1) Festivals(6)
600k
Finance