Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Tiler Albion | All info, bonuses & items | Anno 117 Buildings
Found an error? Please report errors.
General information on the building Tiler
The building
Tiler of the Anno 117 world
Albion belongs to the category Refinery.
Other buildings in this building class include, for example
Marble Mason (
Latium),
Granite Cutter (
Albion) and
Sawmill (
Latium).
It is available from the civilisation level
Smiths.
It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows:
Fire Safety (-2).
The construction costs of the building are 3
Timber.
To operate it, it requires 12
Denarii and 4
Waders.
Tiler requires an area of 4×5 fields on the standard grid, and on the diagonal grid (45°) it is 6×7 fields.
Output goods of the building Tiler
The building Tiler produces the good
Tiles, which belongs to the category
Construction Material belongs to.
It is available from the civilisation levels
Smiths (
Albion),
Mercators (
Albion) and
Plebeians (
Latium).
The purchase price is
32 Denarii, the sale price
12 Denarii.
Input goods of the building Tiler
The building Tiler requires the good
Mud, which belongs to the category
Raw Materials belongs to.
It is available from the civilisation level
Smiths (
Albion).
The purchase price is
12 Denarii, the sale price
4 Denarii.
It is produced in
Mud Drier (
Albion) produced.
It is also required by
Potter (
Albion) and
Labourer's Yard (
Albion).
The following religious effects can be unlocked for Mud unlocked:
Wild Nature.
All research for the building Tiler
Tiler can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Buildings that consume Fuel can run for longer on the same amount of Fuel. | Grants Effect: Coal-dependant Buildings: |
||
| Buildings that consume Fuel can run for longer on the same amount of Fuel. |
Grants Effect: Coal-dependant Buildings: |
All specialist items for the building Tiler
Tiler can be improved by the following specialists:
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Leonine Ceramicist
Rare
Tilers in range:
Fire Safety Area effect
+1
Sources
Guest Quests(5) Traders(3)
18k
Military
Concretist Claywright
Rare
Tilers in range:
Productivity
+5%
Additional 1t Concrete every 15 cycles
Sources
Guest Quests(2) Traders(1)
15k
Economy
The Hippodrome DLC