Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Labourer's Yard Albion | All info, bonuses & items | Anno 117 Buildings
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General information on the building Labourer's Yard
The building
Labourer's Yard of the Anno 117 world
Albion belongs to the category Refinery.
Other buildings in this building class include, for example
Tessera Works (
Latium),
Marble Mason (
Latium) and
Concrete Mixer (
Latium).
It is available from the civilisation level
Smiths.
The construction costs of the building are 5
Timber.
To operate it, it requires 10
Denarii and 5
Smiths.
Labourer's Yard requires an area of 5×7 fields on the standard grid, and on the diagonal grid (45°) it is 7×10 fields.
Output goods of the building Labourer's Yard
The building Labourer's Yard produces the good
Wattle & Daub, which belongs to the category
Construction Material belongs to.
It is available from the civilisation level
Smiths (
Albion).
The purchase price is
36 Denarii, the sale price
14 Denarii.
The following religious effects can be unlocked for Wattle & Daub unlocked:
Wild Nature.
Input goods of the building Labourer's Yard
The building Labourer's Yard requires the following goods for production
Reeds and
Mud.
The good
Reeds belongs to the category
Agriculture.
It is available from the civilisation level
Waders (
Albion, 50 requires).
The purchase price is
4 Denarii, the sale price
1 Denarii.
It is produced in
Reed Gatherer (
Albion) produced.
It is also required by
Shoe Weaver (
Albion) and
Chassis Builder (
Albion).
The following religious effects can be unlocked for Reeds unlocked:
Wild Nature.
The good
Mud belongs to the category
Raw Materials.
It is available from the civilisation level
Smiths (
Albion).
The purchase price is
12 Denarii, the sale price
4 Denarii.
It is produced in
Mud Drier (
Albion) produced.
It is also required by
Potter (
Albion) and
Tiler (
Albion).
The following religious effects can be unlocked for Mud unlocked:
Wild Nature.
All religious effects for the building Labourer's Yard
Labourer's Yard can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Local bonus |
Increased production of Timber Chain, Wattle & Daub Chain, Eels, Resin, Small Birds, Beavers | Productivity +(10-150)% |
All specialist items for the building Labourer's Yard
Labourer's Yard can be improved by the following specialists:
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Virtuous Volunteer
Rare
Refineries in range:
Workforce Needed
-25%
Productivity
+15%
Upkeep Cost
-25%
Sources
Decision(1)
15k
Economy
Constructivist
Common
Refineries in range:
Workforce Needed
-25%
Upkeep Cost
-50%
Sources
Quests(14) Festivals(7) Traders(6)
2k
Economy