Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Dye Works Latium | All info, bonuses & items | Anno 117 Buildings
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General information on the building Dye Works
The building
Dye Works of the Anno 117 world
Latium belongs to the category Extractor.
Other buildings in this building class include, for example
Renderer (
Latium),
Donkey Mill (
Albion) and
Grain Mill (
Latium).
It is available from the civilisation level
Eques.
It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows:
Happiness (-3).
The construction costs of the building are 1
Timber, 4
Tiles and 2
Concrete.
To operate it, it requires 12
Denarii and 8
Eques.
Dye Works requires an area of 5×5 fields on the standard grid, and on the diagonal grid (45°) it is 7×7 fields.
Output goods of the building Dye Works
The building Dye Works produces the good
Tyrian Purple, which belongs to the category
Intermediate Goods belongs to.
It is available from the civilisation level
Eques (
Latium, 300 requires).
The purchase price is
78 Denarii, the sale price
31 Denarii.
It is required by
Loom Weavery (
Latium) and
Cushion Stuffer (
Latium).
The following religious effects can be unlocked for Tyrian Purple unlocked:
Arachne's Spindle.
Input goods of the building Dye Works
The building Dye Works requires the good
Murex Snails, which belongs to the category
Agriculture belongs to.
It is available from the civilisation level
Eques (
Latium, 300 requires).
The purchase price is
30 Denarii, the sale price
12 Denarii.
It is produced in
Snailery (
Latium) produced.
The following religious effects can be unlocked for Murex Snails unlocked:
Arachne's Spindle,
Potnia Theron and
Silo.
All religious effects for the building Dye Works
Dye Works can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Local bonus |
Increased production of Tunics Chain, Togas Chain, Trousers Chain, Cloaks Chain | Productivity +(10-150)% |
All specialist items for the building Dye Works
Dye Works can be improved by the following specialists:
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Aprilis, Snail Stirrer
Epic
Dye Works in range:
Prestige Area effect
+1,5
Sources
Guest Quests(5) Traders(3)
120k
Civic
Maxima Cottius, Upholsterer of Atlas
Epic
Loungers Chain in range:
Productivity
+35%
Sources
Guest Quests(5) Traders(3)
120k
Culture