Kollyrist Aegyptus | All info, bonuses & items | Anno 117 Buildings
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General information on the building Kollyrist
The building
Kollyrist of the Anno 117 world
Aegyptus belongs to the category Artisinal Studio.
This building class also includes, for example,
Wire-Twister ,
Narcissium and
Beaver Hatter .
It is available from the Population Tier
Potter and belongs to the DLC “
Dawn of the Delta”.
It has the following area effects, which influence the attributes of your island or of the buildings within its area of influence as follows:
Prestige (+1).
The construction costs of the building are 2
Mud Bricks and 3
Limestone Bricks.
To operate it, it requires 10
Denarii and 6
Potter.
Kollyrist requires an area of 4×5 tiles on the standard grid, or 6×7 tiles on the diagonal grid (45°).
Output goods of the building Kollyrist
The building Kollyrist produces the good
Kollurion, which belongs to the category
Needs and to the DLC “Dawn of the Delta”.
It is available from the Population Tier
Potter (
Aegyptus, 125 required).
The purchase price is
78 Denarii, the sale price
31 Denarii.
It affects the following attributes:
Income (+1),
Belief (+1) and
Health (+1).
Input goods of the building Kollyrist
The building Kollyrist requires the goods
Charcoal and
Lard for production.
The good
Charcoal belongs to the category
Raw Materials.
It is available from the Population Tiers
Mercators (
Albion),
Plebeians (
Latium) and
Scribes (
Aegyptus).
The purchase price is
8 Denarii, the sale price
3 Denarii.
It is produced in
Charcoal Burner (
Latium),
Charcoal Burner (
Albion),
Coal Mine (
Latium),
Coal Mine (
Albion),
Coal Mine (
Aegyptus) and
Charcoal Burner (
Aegyptus).
Charcoal can be improved by the specialists
Aneirin Gwawdrydd, Smith Weard,
Aun, Proselyte of Mars Loucetius,
Favillus, Survivor of Sands and Sandals,
Zorsines, Sarmatian Swordshaper and
Tausret Of the Burning Eye.The following religious effects can be unlocked for Charcoal:
Armamentum,
Lava Forge and
Tree Rhizome.Charcoal can also be upgraded through the following discoveries:
Better Bellows and
Gobannus-Model Bellows.
The good
Lard belongs to the category
Intermediate Goods.
It is available from the Population Tiers
Nobles (
Albion),
Plebeians (
Latium, 200 required) and
Potter (
Aegyptus, 125 required).
The purchase price is
30 Denarii, the sale price
12 Denarii.
It is produced in
Renderer (
Latium),
Renderer (
Albion) and
Renderer (
Aegyptus).
It is also required by
Soap Maker (
Latium),
Epicure of Air (
Albion) and
Soap Maker (
Aegyptus).
All discoveries for the building Kollyrist
Kollyrist can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Buildings that consume Fuel can run for longer on the same amount of Fuel. |
Grants Effect: Coal-dependant Buildings: |
||
| Buildings that consume Fuel can run for longer on the same amount of Fuel. | Grants Effect: Coal-dependant Buildings: |
All specialist items for the building Kollyrist
Kollyrist can be improved by the following specialists:
Tausret Of the Burning Eye
Heroic
Coal-dependent Buildings on Island:
Fuel efficiency
+100%
Happiness Area effect
-1
Armouries in range:
Productivity
+50%
Upkeep Cost
-35%
Armouries in range:
Productivity
+35%
Upkeep Cost
-15%
Boost Unlock
Establish at least 25 trade routes.
Sources
Guest
16k
Military
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0.5
Health
+0.5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0.5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Palaephaesta, Dextrous Demiurgus
Epic
Artisanal Studios in range:
Workforce Needed
-40%
Upkeep Cost
-80%
Sources
Guest Quests(14) Festivals(5) Traders(6)
80k
Culture