Kollyrist Aegyptus | All info, bonuses & items | Anno 117 Buildings

Found an error? Please report it.

General information on the building Kollyrist

The building KollyristKollyrist of the Anno 117 world AegyptusAegyptus belongs to the category Artisinal Studio. This building class also includes, for example, Wire-TwisterWire-Twister , NarcissiumNarcissium and Beaver HatterBeaver Hatter . It is available from the Population Tier PotterPotter and belongs to the DLC “Dawn of the DeltaDawn of the Delta”.

It has the following area effects, which influence the attributes of your island or of the buildings within its area of influence as follows: PrestigePrestige (+1). The construction costs of the building are 2 Mud BricksMud Bricks and 3 Limestone BricksLimestone Bricks. To operate it, it requires 10 DenariiDenarii and 6 PotterPotter. Kollyrist requires an area of 4×5 tiles on the standard grid, or 6×7 tiles on the diagonal grid (45°).


Output goods of the building Kollyrist

The building Kollyrist produces the good KollurionKollurion, which belongs to the category NeedsNeeds and to the DLC “Dawn of the Delta”. It is available from the Population Tier PotterPotter (AegyptusAegyptus, 125 required). The purchase price is purchase price78 Denarii, the sale price sale price31 Denarii. It affects the following attributes: IncomeIncome (+1), BeliefBelief (+1) and HealthHealth (+1).


Input goods of the building Kollyrist

The building Kollyrist requires the goods CharcoalCharcoal and LardLard for production.

The good CharcoalCharcoal belongs to the category Raw MaterialsRaw Materials. It is available from the Population Tiers MercatorsMercators (AlbionAlbion), PlebeiansPlebeians (LatiumLatium) and ScribesScribes (AegyptusAegyptus). The purchase price is purchase price8 Denarii, the sale price sale price3 Denarii. It is produced in Charcoal BurnerCharcoal Burner (LatiumLatium), Charcoal BurnerCharcoal Burner (AlbionAlbion), Coal MineCoal Mine (LatiumLatium), Coal MineCoal Mine (AlbionAlbion), Coal MineCoal Mine (AegyptusAegyptus) and Charcoal BurnerCharcoal Burner (AegyptusAegyptus). Charcoal can be improved by the specialists Aneirin Gwawdrydd, Smith WeardAneirin Gwawdrydd, Smith Weard, Aun, Proselyte of Mars LoucetiusAun, Proselyte of Mars Loucetius, Favillus, Survivor of Sands and SandalsFavillus, Survivor of Sands and Sandals, Zorsines, Sarmatian SwordshaperZorsines, Sarmatian Swordshaper and Tausret Of the Burning EyeTausret Of the Burning Eye.The following religious effects can be unlocked for Charcoal: ArmamentumArmamentum, Lava ForgeLava Forge and Tree RhizomeTree Rhizome.Charcoal can also be upgraded through the following discoveries: Better BellowsBetter Bellows and Gobannus-Model BellowsGobannus-Model Bellows.

The good LardLard belongs to the category Intermediate GoodsIntermediate Goods. It is available from the Population Tiers NoblesNobles (AlbionAlbion), PlebeiansPlebeians (LatiumLatium, 200 required) and PotterPotter (AegyptusAegyptus, 125 required). The purchase price is purchase price30 Denarii, the sale price sale price12 Denarii. It is produced in RendererRenderer (LatiumLatium), RendererRenderer (AlbionAlbion) and RendererRenderer (AegyptusAegyptus). It is also required by Soap MakerSoap Maker (LatiumLatium), Epicure of AirEpicure of Air (AlbionAlbion) and Soap MakerSoap Maker (AegyptusAegyptus).


All discoveries for the building Kollyrist

Kollyrist can be improved by the following discoveries in the research tree:

NameCategoryDescriptionEffects
Better BellowsBetter Bellows EconomyEconomy
KnowledgeCosts: 8k
Buildings that consume Fuel can run for longer on the same amount of Fuel.
UnlockChoose the Roman path in Albion and host Mercators in your realm.
Grants Effect:
Coal-dependant Buildings:
Fuel efficiencyFuel efficiency +20%
Gobannus-Model BellowsGobannus-Model Bellows EconomyEconomy
KnowledgeCosts: 1.5M
Buildings that consume Fuel can run for longer on the same amount of Fuel. Grants Effect:
Coal-dependant Buildings:
Fuel efficiencyFuel efficiency +30%

All specialist items for the building Kollyrist

Kollyrist can be improved by the following specialists:

Tausret Of the Burning Eye

Heroic

Tausret Of the Burning Eye

Coal-dependent Buildings on Island:

Fuel efficiencyFuel efficiency

+100%

Happiness Area effectHappiness Area effect

-1

Armouries in range:

ProductivityProductivity

+50%

Upkeep CostUpkeep Cost

-35%

Armouries in range:

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-15%

Boost Unlock

UnlockEstablish at least 25 trade routes.

Sources

Guest

Prestige16k

MilitaryMilitary

Macrobius Minucianus, Microcosmologist

Legendary

Macrobius Minucianus, Microcosmologist

Production Buildings in range:

Workforce NeededWorkforce Needed

-20%

Fire SafetyFire Safety

+1

HealthHealth

+1

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-20%

HappinessHappiness

+1

Production Buildings in range:

Workforce NeededWorkforce Needed

-10%

Fire SafetyFire Safety

+0.5

HealthHealth

+0.5

ProductivityProductivity

+20%

Upkeep CostUpkeep Cost

-10%

HappinessHappiness

+0.5

Boost Unlock

UnlockHave at most 30 production buildings.

Sources

Guest Quests(1) Traders(1)

Denarii600k

EconomyEconomy

Palaephaesta, Dextrous Demiurgus

Epic

Palaephaesta, Dextrous Demiurgus

Artisanal Studios in range:

Workforce NeededWorkforce Needed

-40%

Upkeep CostUpkeep Cost

-80%

Sources

Guest Quests(14) Festivals(5) Traders(6)

Denarii80k

CultureCulture


Frequently asked questions about the Anno 117 building Kollyrist

Constructing the building Kollyrist costs 2 Mud BricksMud Bricks and 3 Limestone BricksLimestone Bricks in Anno 117. Operating the building Kollyrist requires 10 DenariiDenarii and 6 PotterPotter in Anno 117.
The building Kollyrist is available in Anno 117 from the Population Tier PotterPotter and belongs to the DLC “Dawn of the DeltaDawn of the Delta”. You need 125 residents of this type to unlock the building.
The building Kollyrist requires an area of 4×5 tiles on the standard grid in Anno 117, or 6×7 tiles on the diagonal grid (45°).
The building Kollyrist produces KollurionKollurion in Anno 117. The good Kollurion belongs to the category NeedsNeeds. It is available from the Population Tier PotterPotter (AegyptusAegyptus). Its purchase price is purchase price78 Denarii, the sale price sale price31 Denarii. It affects the following attributes: IncomeIncome (+1), BeliefBelief (+1) and HealthHealth (+1). For this, the building Kollyrist requires CharcoalCharcoal and LardLard. The good Charcoal belongs to the category Raw MaterialsRaw Materials. It is produced in Anno 117 in the buildings Coal MineCoal Mine and Charcoal BurnerCharcoal Burner and is available from the Population Tiers MercatorsMercators (AlbionAlbion), PlebeiansPlebeians (LatiumLatium) and ScribesScribes (AegyptusAegyptus). Its purchase price is purchase price8 Denarii, the sale price sale price3 Denarii. The good Lard belongs to the category Intermediate GoodsIntermediate Goods. It is produced in Anno 117 in the building RendererRenderer and is available from the Population Tiers NoblesNobles (AlbionAlbion), PlebeiansPlebeians (LatiumLatium) and PotterPotter (AegyptusAegyptus). Its purchase price is purchase price30 Denarii, the sale price sale price12 Denarii.
The building Kollyrist can be improved in Anno 117 through the following discoveries in the Discovery Tree: Better BellowsBetter Bellows and Gobannus-Model BellowsGobannus-Model Bellows.
For the building Kollyrist there are 3 specialist items in total in Anno 117: Tausret Of the Burning EyeTausret Of the Burning Eye (heroic); Macrobius Minucianus, MicrocosmologistMacrobius Minucianus, Microcosmologist (legendary); and Palaephaesta, Dextrous DemiurgusPalaephaesta, Dextrous Demiurgus (epic).