Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Vineyard Albion | All info, bonuses & items | Anno 117 Buildings
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General information on the building Vineyard
The building
Vineyard of the Anno 117 world
Albion belongs to the category Plantation.
Other buildings in this building class include, for example
Herb Garden (
Albion),
Olive Grower (
Latium) and
Lavender Farm (
Latium).
It is available from the civilisation level
Nobles.
For it to be built or to function correctly, certain requirements must be met:
It must be unlocked via a certain discovery of the research tree unlocked.
The construction costs of the building are 2
Timber, 3
Tiles and 1
Concrete.
To operate it, it requires 8
Denarii and 3
Waders.
Vineyard requires an area of 4×5 fields on the standard grid, and on the diagonal grid (45°) it is 6×7 fields.
It also requires the modules 100x
Vines.
Output goods of the building Vineyard
The building Vineyard produces the good
Grapes, which belongs to the category
Agriculture belongs to.
It is available from the civilisation levels
Nobles (
Albion) and
Eques (
Latium).
The purchase price is
24 Denarii, the sale price
9 Denarii.
It is required by
Vintner (
Latium) and
Vintner (
Albion).
The following religious effects can be unlocked for Grapes unlocked:
Ceres Augusta and
Vervactor's Plough.
All religious effects for the building Vineyard
Vineyard can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Local bonus |
Increased production of Bread Chain, Porridge Chain, Wine Chain, Beer Chain, Olive Oil Chain | Productivity +(10-150)% | |
Global bonus |
All farms, ranches and plantations support up to 50% more field modules, increasing productivity by up to 50%. | Cultivation area +50% Productivity +50% |
All research for the building Vineyard
Vineyard can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Allows all plantations to benefit from irrigation via aqueducts, increasing their productivity. |
Unlocks: |
||
| Allows Vineyards to produce even without Grape Fertility, albeit with reduced productivity. | Grants Effect: All islands: |
||
| Buildings that use water need less of it to function. | Grants Effect: Water-improved Production Buildings: |
All specialist items for the building Vineyard
Vineyard can be improved by the following specialists:
Cattín, Apothegmatic Apothecary
Legendary
Plantations in range:
Productivity
+35%
Additional 1t Herbs every 8 cycles
Health Area effect
+2
Plantations in range:
Productivity
+25%
Additional 1t Herbs every 10 cycles.
Health Area effect
+1
Boost Unlock
Be at peace with Voada.
Sources
Guest Quests(1) Traders(2)
600k
Nature
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Gisella, Wine Whisperer
Epic
Vineyards in range:
Additional fertility: Grape Fertility
+100%
Sources
Traders(1)
130
Nature
Prophecies of Ash DLC