Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Sawmill Albion | All info, bonuses & items | Anno 117 Buildings
Found an error? Please report errors.
General information on the building Sawmill
The building
Sawmill of the Anno 117 world
Albion belongs to the category Refinery.
Other buildings in this building class include, for example
Tiler (
Latium),
Tessera Works (
Latium) and
Concrete Mixer (
Latium).
It is available from the civilisation level
Waders.
The construction costs of the building are 250
Denarii.
To operate it, it requires 8
Denarii and 4
Waders.
Sawmill requires an area of 4×6 fields on the standard grid, and on the diagonal grid (45°) it is 6×8 fields.
Output goods of the building Sawmill
The building Sawmill produces the good
Timber, which belongs to the category
Construction Material belongs to.
It is available from the civilisation levels
Waders (
Albion) and
Liberti (
Latium).
The purchase price is
12 Denarii, the sale price
4 Denarii.
The following religious effects can be unlocked for Timber unlocked:
Wild Nature.
Input goods of the building Sawmill
The building Sawmill requires the good
Wood, which belongs to the category
Raw Materials belongs to.
It is available from the civilisation levels
Waders (
Albion) and
Liberti (
Latium).
The purchase price is
4 Denarii, the sale price
1 Denarii.
It is produced in
Woodcutter (
Latium) and
Woodcutter (
Albion) produced.
It is also required by
Sawmill (
Latium),
Chassis Builder (
Albion) and
Tannery (
Albion).
The following religious effects can be unlocked for Wood unlocked:
Armamentum,
Tree Rhizome and
Wild Nature.
All religious effects for the building Sawmill
Sawmill can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Local bonus |
Increased production of Timber Chain, Wattle & Daub Chain, Eels, Resin, Small Birds, Beavers | Productivity +(10-150)% |
All specialist items for the building Sawmill
Sawmill can be improved by the following specialists:
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Virtuous Volunteer
Rare
Refineries in range:
Workforce Needed
-25%
Productivity
+15%
Upkeep Cost
-25%
Sources
Decision(1)
15k
Economy
Constructivist
Common
Refineries in range:
Workforce Needed
-25%
Upkeep Cost
-50%
Sources
Quests(14) Festivals(7) Traders(6)
2k
Economy