Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Tiler Latium | All info, bonuses & items | Anno 117 Buildings
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General information on the building Tiler
The building
Tiler of the Anno 117 world
Latium belongs to the category Refinery.
Other buildings in this building class include, for example
Labourer's Yard ,
Limestone Mason and
Tessera Works .
It is available from the civilisation level
Plebeians.
It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows:
Fire Safety (-2).
The construction costs of the building are 3
Timber.
To operate it, it requires 12
Denarii and 4
Plebeians.
Tiler requires an area of 4×5 fields on the standard grid, and on the diagonal grid (45°) it is 6×7 fields.
Output goods of the building Tiler
The building Tiler produces the good
Tiles, which belongs to the category
Construction Material belongs to.
It is available from the civilisation levels
Smiths (
Albion),
Mercators (
Albion),
Plebeians (
Latium) and
Scribes (
Aegyptus).
The purchase price is
36 Denarii, the sale price
14 Denarii.
Input goods of the building Tiler
The building Tiler requires the good
Clay, which belongs to the category
Raw Materials belongs to.
It is available from the civilisation level
Plebeians (
Latium).
The purchase price is
8 Denarii, the sale price
3 Denarii.
It is produced in
Clay Pit (
Latium) produced.
It is also required by
Potter (
Latium) and
Tessera Works (
Latium).
All research for the building Tiler
Tiler can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Buildings that consume Fuel can run for longer on the same amount of Fuel. | Grants Effect: Coal-dependant Buildings: |
||
| Buildings that consume Fuel can run for longer on the same amount of Fuel. |
Grants Effect: Coal-dependant Buildings: |
All specialist items for the building Tiler
Tiler can be improved by the following specialists:
Tausret Of the Burning Eye
Heroic
Coal-dependent Buildings on Island:
Fuel efficiency
+100%
Happiness Area effect
-1
Armouries in range:
Productivity
+50%
Upkeep Cost
-35%
Armouries in range:
Productivity
+35%
Upkeep Cost
-15%
Boost Unlock
Establish at least 25 trade routes.
Sources
Guest
16k
Military
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Leonine Ceramicist
Rare
Tilers in range:
Fire Safety Area effect
+1
Sources
Guest Quests(5) Traders(3)
18k
Military