Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Gold Mine Latium | All info, bonuses & items | Anno 117 Buildings
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General information on the building Gold Mine
The building
Gold Mine of the Anno 117 world
Latium belongs to the category Mine.
Other buildings in this building class include, for example
Coal Mine (
Latium),
Copper Mine (
Albion) and
Tin Mine (
Albion).
For it to be built or to function correctly, certain requirements must be met:
1.
It can only be built at a Mountain Slot built.
2.
The island requires a raw material deposit for
Gold Orefor it to be able to produce goods.
It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows:
Health (-2).
The construction costs of the building are 2
Timber, 1
Tiles and 1
Concrete.
To operate it, it requires 20
Denarii and 5
Plebeians.
Gold Mine requires an area of 3×8 fields on the standard grid, and on the diagonal grid (45°) it is 4×11 fields.
Output goods of the building Gold Mine
The building Gold Mine produces the good
Gold Ore, which belongs to the category
Raw Materials belongs to.
It is available from the civilisation level
Patricians (
Latium, 750 requires).
The purchase price is
160 Denarii, the sale price
64 Denarii.
It is required by
Goldsmith (
Latium).
The following religious effects can be unlocked for Gold Ore unlocked:
Lava Forge.
The building Gold Mine produces the good
Obsidian, which belongs to the category
Raw Materials and to the DLC “Prophecies of Ash” belongs to.
It is available from the civilisation levels
Patricians (
Latium, 750 requires) and
Eques (
Latium).
It is required by
Latrunculi Workshop (
Latium) and
Caelator (
Latium).
The following religious effects can be unlocked for Obsidian unlocked:
Lava Forge.
All religious effects for the building Gold Mine
Gold Mine can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Global bonus |
Unlocks the ability to build gold mines. | Unlocks: Gold Mine | |
Local bonus |
Increased production of all mines and quarries | Productivity +(10-150)% |
All research for the building Gold Mine
Gold Mine can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Increases the productivity of your Mines. | Grants Effect: Mines: |
||
| Allows all mines to benefit from hydraulics via aqueducts, increasing their productivity. |
Unlocks: |
||
| Allows Gold Mines and Gold Washers to produce even without Gold Deposits, albeit with reduced productivity. | Grants Effect: All islands: |
||
| Buildings that use water need less of it to function. | Grants Effect: Water-improved Production Buildings: |
All specialist items for the building Gold Mine
Gold Mine can be improved by the following specialists:
Aulus Aurius Aureus, Auric Auk
Legendary
Gold Mine in range:
Productivity
+50%
Additional fertility: Gold Ore Deposit
+100%
Gold Mine in range:
Productivity
+25%
Additional fertility: Gold Ore Deposit
+100%
Boost Unlock
Have a balance of at least 1,000,000.
Sources
Traders(1)
200
Nature
Prophecies of Ash DLC
Ciara Tógáil, Chasm-Blessed Chromatic Terrawright
Legendary
Coal Mine, Gold Mine in range:
Productivity
+50%
Additional 1t Marble every 3 cycles
Additional 1t Mosaics every 3 cycles
Coal Mine, Gold Mine in range:
Productivity
+15%
Additional 1t Marble every 3 cycles
Additional 1t Mosaics every 3 cycles
Boost Unlock
Have all of these specialists equipped: Woodwright, Concretist Claywright, Diara Tógáil, Statuesque Stonemason.
Sources
Guest Research(1)
500k
Economy
The Hippodrome DLC
Lar Syracus, Minedriver
Legendary
Mines in range:
Workforce Needed
-90%
Upkeep Cost
-90%
Income Area effect
+10
Health Area effect
-3
Happiness Area effect
-3
Mines in range:
Workforce Needed
-75%
Upkeep Cost
-75%
Income Area effect
+6
Health Area effect
-2
Happiness Area effect
-2
Boost Unlock
Build at least 12 markets on your island.
Sources
Guest Quests(1) Traders(1)
600k
Economy