Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Brewery Albion | All info, bonuses & items | Anno 117 Buildings
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General information on the building Brewery
The building
Brewery of the Anno 117 world
Albion belongs to the category Victualler.
Other buildings in this building class include, for example
Olive Press (
Latium),
Vintner (
Latium) and
Garum Works (
Latium).
It is available from the civilisation level
Smiths.
It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows:
Income (+2) and
Fire Safety (-2).
The construction costs of the building are 2
Timber and 2
Wattle & Daub.
To operate it, it requires 10
Denarii and 3
Smiths.
Brewery requires an area of 4×5 fields on the standard grid, and on the diagonal grid (45°) it is 6×7 fields.
Output goods of the building Brewery
The building Brewery produces the good
Beer, which belongs to the category
Needs belongs to.
It is available from the civilisation level
Smiths (
Albion).
The purchase price is
36 Denarii, the sale price
14 Denarii.
It affects the following attributes:
Population (+1),
Income (+1),
Knowledge (-1) and
Happiness (+2).
Beer can be improved by the specialist
Prurient Pourer improved.
The following religious effects can be unlocked for Beer unlocked:
Ceres Augusta.
Input goods of the building Brewery
The building Brewery requires the good
Malt, which belongs to the category
Intermediate Goods belongs to.
It is available from the civilisation level
Smiths (
Albion).
The purchase price is
16 Denarii, the sale price
6 Denarii.
It is produced in
Malthouse (
Albion) produced.
The following religious effects can be unlocked for Malt unlocked:
Ceres Augusta.
All religious effects for the building Brewery
Brewery can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Local bonus |
Increased production of Bread Chain, Porridge Chain, Wine Chain, Beer Chain, Olive Oil Chain | Productivity +(10-150)% |
All research for the building Brewery
Brewery can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Buildings that consume Fuel can run for longer on the same amount of Fuel. | Grants Effect: Coal-dependant Buildings: |
||
| Buildings that consume Fuel can run for longer on the same amount of Fuel. |
Grants Effect: Coal-dependant Buildings: |
All specialist items for the building Brewery
Brewery can be improved by the following specialists:
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Steward of Flame
Rare
Brewery in range:
Fire Safety Area effect
+1
Sources
Guest Quests(4) Traders(3)
18k
Military
Vesseler
Common
Victuallers in range:
Workforce Needed
-25%
Upkeep Cost
-50%
Sources
Quests(14) Festivals(4) Traders(6)
2k
Research