Armourer Aegyptus | All info, bonuses & items | Anno 117 Buildings

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General information on the building Armourer

The building ArmourerArmourer of the Anno 117 world AegyptusAegyptus belongs to the category Armoury. This building class also includes, for example, WeaponsmithWeaponsmith . It is available from the Population Tier ScribesScribes and belongs to the DLC “Dawn of the DeltaDawn of the Delta”.

It has the following area effects, which influence the attributes of your island or of the buildings within its area of influence as follows: IncomeIncome (+1) and Fire SafetyFire Safety (-2). The construction costs of the building are 4 Mud BricksMud Bricks and 5 TilesTiles. To operate it, it requires 20 DenariiDenarii and 6 ScribesScribes. Armourer requires an area of 5×6 tiles on the standard grid, or 7×8 tiles on the diagonal grid (45°).


Output goods of the building Armourer

The building Armourer produces the good ArmourArmour, which belongs to the category Construction MaterialConstruction Material. It is available from the Population Tiers MercatorsMercators (AlbionAlbion) and PlebeiansPlebeians (LatiumLatium). The purchase price is purchase price130 Denarii, the sale price sale price52 Denarii. The following religious effects can be unlocked for Armour: ArmamentumArmamentum.


Input goods of the building Armourer

The building Armourer requires the goods IronIron and LeatherLeather for production.

The good IronIron belongs to the category Intermediate GoodsIntermediate Goods. It is available from the Population Tiers SmithsSmiths (AlbionAlbion), PlebeiansPlebeians (LatiumLatium, 100 required) and PotterPotter (AegyptusAegyptus, 75 required). The purchase price is purchase price30 Denarii, the sale price sale price12 Denarii. It is produced in FurnaceFurnace (LatiumLatium), FurnaceFurnace (AlbionAlbion) and FurnaceFurnace (AegyptusAegyptus). It is also required by WeaponsmithWeaponsmith (LatiumLatium), ArmourerArmourer (LatiumLatium), WeaponsmithWeaponsmith (AlbionAlbion), ArmourerArmourer (AlbionAlbion) and WeaponsmithWeaponsmith (AegyptusAegyptus). The following religious effects can be unlocked for Iron: ArmamentumArmamentum and Ignis PrimigeniiIgnis Primigenii.

The good LeatherLeather belongs to the category Intermediate GoodsIntermediate Goods. It is available from the Population Tiers MercatorsMercators (AlbionAlbion), PlebeiansPlebeians (LatiumLatium, 200 required) and ScribesScribes (AegyptusAegyptus, 200 required). The purchase price is purchase price34 Denarii, the sale price sale price13 Denarii. It is produced in TanneryTannery (LatiumLatium), TanneryTannery (AlbionAlbion) and TanneryTannery (AegyptusAegyptus). It is also required by Sandal MakerSandal Maker (LatiumLatium), ArmourerArmourer (LatiumLatium), ArmourerArmourer (AlbionAlbion) and Sandal MakerSandal Maker (AegyptusAegyptus). The following religious effects can be unlocked for Leather: ArmamentumArmamentum.


All religious effects for the building Armourer

Armourer can be improved by the following god bonuses:

NameGodDescriptionEffects
ArmamentumArmamentum MarsMars
Local bonus
Increased production of Armour Chain, Sandals Chain, Weapons Chain Productivity +(10-150)%

All discoveries for the building Armourer

Armourer can be improved by the following discoveries in the research tree:

NameCategoryDescriptionEffects
ArmoursmithingArmoursmithing MilitaryMilitary
KnowledgeCosts: 8k
Increases the odds for those who gamble with their lives. Unlocks:
Armour ChainArmour Chain
Better BellowsBetter Bellows EconomyEconomy
KnowledgeCosts: 8k
Buildings that consume Fuel can run for longer on the same amount of Fuel.
UnlockChoose the Roman path in Albion and host Mercators in your realm.
Grants Effect:
Coal-dependant Buildings:
Fuel efficiencyFuel efficiency +20%
Gobannus-Model BellowsGobannus-Model Bellows EconomyEconomy
KnowledgeCosts: 1.5M
Buildings that consume Fuel can run for longer on the same amount of Fuel. Grants Effect:
Coal-dependant Buildings:
Fuel efficiencyFuel efficiency +30%
Kashtan IronKashtan Iron Dawn of the DeltaDawn of the Delta
KnowledgeCosts: 11.8k
Bonus sources of iron make for more efficient supply chains. Grants Effect:
Military Goods Production:
ProductivityProductivity +20%

All specialist items for the building Armourer

Armourer can be improved by the following specialists:

Boriolanus, Of Siege-Weathered Courage

Heroic

Boriolanus, Of Siege-Weathered Courage

Barracks, Equitum Campus, Shipyards, Siege Workshop on Island:

Workforce NeededWorkforce Needed

+50%

Ship construction speedShip construction speed

+50%

Recruitment SpeedRecruitment Speed

+50%

Armouries in range:

Workforce NeededWorkforce Needed

+20%

ProductivityProductivity

+60%

Prestige Area effectPrestige Area effect

+2

Income Area effectIncome Area effect

+2

Armouries in range:

Workforce NeededWorkforce Needed

+25%

ProductivityProductivity

+45%

Prestige Area effectPrestige Area effect

+2

Income Area effectIncome Area effect

+1

Boost Unlock

UnlockDedicate your island to the god Mars.

Sources

Guest

Prestige12k

MilitaryMilitary

Tausret Of the Burning Eye

Heroic

Tausret Of the Burning Eye

Coal-dependent Buildings on Island:

Fuel efficiencyFuel efficiency

+100%

Happiness Area effectHappiness Area effect

-1

Armouries in range:

ProductivityProductivity

+50%

Upkeep CostUpkeep Cost

-35%

Armouries in range:

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-15%

Boost Unlock

UnlockEstablish at least 25 trade routes.

Sources

Guest

Prestige16k

MilitaryMilitary

Aun, Proselyte of Mars Loucetius

Legendary

Aun, Proselyte of Mars Loucetius

Armouries in range:

Fuel efficiencyFuel efficiency

+50%

ProductivityProductivity

+20%

Upkeep CostUpkeep Cost

-50%

Additional 1t every 10 cyclesAdditional 1t every 10 cycles

Belief Area effectBelief Area effect

+3

Armouries in range:

Fuel efficiencyFuel efficiency

+35%

ProductivityProductivity

+10%

Upkeep CostUpkeep Cost

-25%

Belief Area effectBelief Area effect

+1.5

Boost Unlock

UnlockBe at war.

Sources

Guest Discovery(1) Festivals(9)

Denarii600k

ReligionReligion


Frequently asked questions about the Anno 117 building Armourer

Constructing the building Armourer costs 4 Mud BricksMud Bricks and 5 TilesTiles in Anno 117. Operating the building Armourer requires 20 DenariiDenarii and 6 ScribesScribes in Anno 117.
The building Armourer is available in Anno 117 from the Population Tier ScribesScribes and belongs to the DLC “Dawn of the DeltaDawn of the Delta”. In addition, the building Armourer requires Charcoal as fuel.
The building Armourer requires an area of 5×6 tiles on the standard grid in Anno 117, or 7×8 tiles on the diagonal grid (45°).
The building Armourer produces ArmourArmour in Anno 117. The good Armour belongs to the category Construction MaterialConstruction Material. It is available from the Population Tiers MercatorsMercators (AlbionAlbion) and PlebeiansPlebeians (LatiumLatium). Its purchase price is purchase price130 Denarii, the sale price sale price52 Denarii. For this, the building Armourer requires IronIron and LeatherLeather. The good Iron belongs to the category Intermediate GoodsIntermediate Goods. It is produced in Anno 117 in the building FurnaceFurnace and is available from the Population Tiers SmithsSmiths (AlbionAlbion), PlebeiansPlebeians (LatiumLatium) and PotterPotter (AegyptusAegyptus). Its purchase price is purchase price30 Denarii, the sale price sale price12 Denarii. The good Leather belongs to the category Intermediate GoodsIntermediate Goods. It is produced in Anno 117 in the building TanneryTannery and is available from the Population Tiers MercatorsMercators (AlbionAlbion), PlebeiansPlebeians (LatiumLatium) and ScribesScribes (AegyptusAegyptus). Its purchase price is purchase price34 Denarii, the sale price sale price13 Denarii.
For the building Armourer you can unlock the following religious effects in Anno 117: ArmamentumArmamentum (Mars).
The building Armourer can be improved in Anno 117 through the following discoveries in the Discovery Tree: ArmoursmithingArmoursmithing, Better BellowsBetter Bellows, Gobannus-Model BellowsGobannus-Model Bellows and Kashtan IronKashtan Iron.
For the building Armourer there are 11 specialist items in total in Anno 117, for example Boriolanus, Of Siege-Weathered CourageBoriolanus, Of Siege-Weathered Courage (heroic); Tausret Of the Burning EyeTausret Of the Burning Eye (heroic); Aun, Proselyte of Mars LoucetiusAun, Proselyte of Mars Loucetius (legendary); Favillus, Survivor of Sands and SandalsFavillus, Survivor of Sands and Sandals (legendary); Macrobius Minucianus, MicrocosmologistMacrobius Minucianus, Microcosmologist (legendary); Scorpio Africanus Minor, Legally Distinct GeneralScorpio Africanus Minor, Legally Distinct General (legendary) and 5 more.