Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.

Tannery Latium | All info, bonuses & items | Anno 117 Buildings

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General information on the building Tannery

The building TanneryTannery of the Anno 117 world LatiumLatium belongs to the category Upholsterer. Other buildings in this building class include, for example WeaverWeaver , SailmakerSailmaker and Headpiece MakerHeadpiece Maker . It is available from the civilisation level PlebeiansPlebeians.

It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: HappinessHappiness (-2). The construction costs of the building are 2 TimberTimber and 2 TilesTiles. To operate it, it requires 10 DenariiDenarii and 3 PlebeiansPlebeians. Tannery requires an area of 3×4 fields on the standard grid, and on the diagonal grid (45°) it is 4×6 fields.


Output goods of the building Tannery

The building Tannery produces the good LeatherLeather, which belongs to the category Intermediate GoodsIntermediate Goods belongs to. It is available from the civilisation levels MercatorsMercators (AlbionAlbion), PlebeiansPlebeians (LatiumLatium, 200 requires) and ScribesScribes (AegyptusAegyptus, 200 requires). The purchase price is purchase price34 Denarii, the sale price sale price13 Denarii. It is required by Sandal MakerSandal Maker (LatiumLatium), ArmourerArmourer (LatiumLatium), ArmourerArmourer (AlbionAlbion), Sandal MakerSandal Maker (AegyptusAegyptus) and ArmourerArmourer (AegyptusAegyptus). The following religious effects can be unlocked for Leather unlocked: ArmamentumArmamentum.


Input goods of the building Tannery

The building Tannery requires the following goods for production PigsPigs and SaltSalt.

The good PigsPigs belongs to the category AgricultureAgriculture. It is available from the civilisation levels MercatorsMercators (AlbionAlbion) and PlebeiansPlebeians (LatiumLatium, 200 requires). The purchase price is purchase price6 Denarii, the sale price sale price2 Denarii. It is produced in Pig FarmPig Farm (LatiumLatium) and Pig FarmPig Farm (AlbionAlbion) produced. It is also required by RendererRenderer (LatiumLatium), SalsiciumSalsicium (AlbionAlbion), RendererRenderer (AlbionAlbion) and TanneryTannery (AlbionAlbion). The following religious effects can be unlocked for Pigs unlocked: ArmamentumArmamentum, Potnia TheronPotnia Theron, Schlund der BestieSchlund der Bestie and SiloSilo.

The good SaltSalt belongs to the category Raw MaterialsRaw Materials. It is available from the civilisation level PlebeiansPlebeians (LatiumLatium). The purchase price is purchase price8 Denarii, the sale price sale price3 Denarii. It is produced in Salt PondsSalt Ponds (LatiumLatium) produced. It is also required by Garum WorksGarum Works (LatiumLatium). The following religious effects can be unlocked for Salt unlocked: ArmamentumArmamentum and Salacia's FruitsSalacia's Fruits.


All religious effects for the building Tannery

Tannery can be improved by the following god bonuses:

NameGodDescriptionEffects
ArmamentumArmamentum MarsMars
Local bonus
Increased production of Armour Chain, Sandals Chain, Weapons Chain Productivity +(10-150)%

All research for the building Tannery

Tannery can be improved by the following discoveries in the research tree:

NameCategoryDescriptionEffects
Kashtanisches EisenKashtanisches Eisen Dawn of the DeltaDawn of the Delta
KnowledgeCosts: 11,8k
Zusätzliche Eisenquellen sorgen für effizientere Lieferketten. Grants Effect:
Produktion von Militärwaren:
ProductivityProductivity +20%
ArmoursmithingArmoursmithing MilitaryMilitary
KnowledgeCosts: 8k
Increases the odds for those who gamble with their lives. Unlocks:
Armour ChainArmour Chain

All specialist items for the building Tannery

Tannery can be improved by the following specialists:

Macrobius Minucianus, Microcosmologist

Legendary

Macrobius Minucianus, Microcosmologist

Production Buildings in range:

Workforce NeededWorkforce Needed

-20%

Fire SafetyFire Safety

+1

HealthHealth

+1

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-20%

HappinessHappiness

+1

Production Buildings in range:

Workforce NeededWorkforce Needed

-10%

Fire SafetyFire Safety

+0,5

HealthHealth

+0,5

ProductivityProductivity

+20%

Upkeep CostUpkeep Cost

-10%

HappinessHappiness

+0,5

Boost Unlock

UnlockHave at most 30 production buildings.

Sources

Guest Quests(1) Traders(1)

Denarii600k

EconomyEconomy

Scorpio Africanus Minor, Legally Distinct General

Legendary

Scorpio Africanus Minor, Legally Distinct General

Military Goods Production in Range:

ProductivityProductivity

+100%

Recruitment SpeedRecruitment Speed

+100%

Military Goods Production in Range:

ProductivityProductivity

+50%

Prestige Area effectPrestige Area effect

+1

Income Area effectIncome Area effect

+2

Boost Unlock

UnlockHave the relationship "Rebel" with the Emperor or be close to rebellion.

Sources

Hall Of Fame

Denarii180k

MilitaryMilitary

Proseita Weorthan, of the Cushioned Chariot

Epic

Proseita Weorthan, of the Cushioned Chariot

Upholsterers in range:

Workforce NeededWorkforce Needed

-40%

Upkeep CostUpkeep Cost

-80%

HappinessHappiness

+8

Sources

Guest Research(1)

Denarii100k

CultureCulture

The HippodromeThe Hippodrome DLC


Frequently asked questions about the Anno 117 building Tannery

The construction of the building Tannery costs in Anno 117 2 TimberTimber and 2 TilesTiles. Operating the building Tannery requires in Anno 117 10 DenariiDenarii and 3 PlebeiansPlebeians .
The building Tannery is available in Anno 117 from the civilisation level PlebeiansPlebeians. You need 200 residents of this type to unlock the building.
The building Tannery requires in Anno 117 an area of 3×4 fields on the standard grid, and on the diagonal grid (45°) it is 4×6 fields.
The building Tannery produce and require? produces in Anno 117 LeatherLeather. The good Leather belongs to the category Intermediate GoodsIntermediate Goods. It is available from the civilisation levels MercatorsMercators (AlbionAlbion), PlebeiansPlebeians (LatiumLatium) and ScribesScribes (AegyptusAegyptus). Its purchase price is purchase price34 Denarii, the sale price sale price13 Denarii. For this, the building requires Tannery PigsPigs and SaltSalt. The good Pigs belongs to the category AgricultureAgriculture. It is produced in Anno 117 in the building Pig FarmPig Farm and is available from the civilisation levels MercatorsMercators (AlbionAlbion) and PlebeiansPlebeians (LatiumLatium). Its purchase price is purchase price6 Denarii, the sale price sale price2 Denarii. The good Salt belongs to the category Raw MaterialsRaw Materials. It is produced in Anno 117 in the building Salt PondsSalt Ponds and is available from the civilisation level PlebeiansPlebeians (LatiumLatium). Its purchase price is purchase price8 Denarii, the sale price sale price3 Denarii.
For the building Tannery you can unlock the following religious effects in Anno 117: ArmamentumArmamentum (Mars).
The building Tannery can be improved in Anno 117 with the following discoveries in the research tree: Kashtanisches EisenKashtanisches Eisen and ArmoursmithingArmoursmithing.
For the building Tannery there are a total of 6 specialist items in Anno 117: Macrobius Minucianus, MicrocosmologistMacrobius Minucianus, Microcosmologist (legendary); Scorpio Africanus Minor, Legally Distinct GeneralScorpio Africanus Minor, Legally Distinct General (legendary); Proseita Weorthan, of the Cushioned ChariotProseita Weorthan, of the Cushioned Chariot (epic); KibisisistKibisisist (rare); Lamellary ArmourerLamellary Armourer (rare); and TawerTawer (common).