Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Gold Mine Aegyptus | All info, bonuses & items | Anno 117 Buildings
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General information on the building Gold Mine
The building
Gold Mine of the Anno 117 world
Aegyptus belongs to the category Mine.
Other buildings in this building class include, for example
Silver Mine ,
Tin Mine and
Coal Mine .
It is part of the DLC “
Dawn of the Delta”.
For it to be built or to function correctly, certain requirements must be met:
1.
It can only be built at a Mountain Slot built.
2.
The island requires a raw material deposit for
Gold Orefor it to be able to produce goods.
It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows:
Health (-2).
The construction costs of the building are 2
Mud Bricks, 1
Tiles and 1
Concrete.
To operate it, it requires 20
Denarii and 5
Scribes.
Gold Mine requires an area of 3×8 fields on the standard grid, and on the diagonal grid (45°) it is 4×11 fields.
Output goods of the building Gold Mine
The building Gold Mine produces the good
Gold Ore, which belongs to the category
Raw Materials belongs to.
It is available from the civilisation levels
Patricians (
Latium, 750 requires) and
Gymnasiarchs (
Aegyptus, 700 requires).
The purchase price is
160 Denarii, the sale price
64 Denarii.
It is required by
Goldsmith (
Latium) and
Goldsmith (
Aegyptus).
The following religious effects can be unlocked for Gold Ore unlocked:
Lava Forge.
All religious effects for the building Gold Mine
Gold Mine can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Global bonus |
Unlocks the ability to build gold mines. | Unlocks: Gold Mine | |
Local bonus |
Increased production of all mines and quarries | Productivity +(10-150)% |
All research for the building Gold Mine
Gold Mine can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Increases the productivity of your Mines. | Grants Effect: Mines: |
||
| Allows all mines to benefit from hydraulics via aqueducts, increasing their productivity. |
Unlocks: |
||
| Goldminen und Goldwäscher produzieren auch ohne Goldvorkommen, wenn auch mit verringerter Produktivität. Aegyptische Goldminen und Goldwäscher produzieren ohne Goldvorkommen, wenn auch mit verringerter Produktivität. |
Grants Effect: All islands: Grants Effect: Alle aegyptischen Goldquellen: |
||
| Gebäude, die Wasser verbrauchen, brauchen weniger, um zu funktionieren, und haben eine erhöhte Produktivität. | Grants Effect: Water-improved Production Buildings: |
||
| Gebäude, die Wasser verbrauchen, brauchen weniger, um zu funktionieren. | Grants Effect: Water-improved Production Buildings: |
All specialist items for the building Gold Mine
Gold Mine can be improved by the following specialists:
Lar Syracus, Minedriver
Legendary
Mines in range:
Workforce Needed
-90%
Upkeep Cost
-90%
Income Area effect
+10
Health Area effect
-3
Happiness Area effect
-3
Mines in range:
Workforce Needed
-75%
Upkeep Cost
-75%
Income Area effect
+6
Health Area effect
-2
Happiness Area effect
-2
Boost Unlock
Build at least 12 markets on your island.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Minas Órlámh, the Gilted Touch
Legendary
Mines in range:
Income
+150
Productivity
+35%
Additional 1t Gold Ore every 8 cycles
Mines in range:
Income
+100
Productivity
+25%
Additional 1t Gold Ore every 10 cycles
Boost Unlock
Have a balance of at least 1,000,000.
Sources
Guest Research(1) Festivals(6)
600k
Finance