Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.

Gold Mine Aegyptus | All info, bonuses & items | Anno 117 Buildings

Found an error? Please report errors.

General information on the building Gold Mine

The building Gold MineGold Mine of the Anno 117 world AegyptusAegyptus belongs to the category Mine. Other buildings in this building class include, for example Silver MineSilver Mine , Tin MineTin Mine and Iron MineIron Mine . It is part of the DLC “Dawn of the DeltaDawn of the Delta”. For it to be built or to function correctly, certain requirements must be met: 1. mountain site It can only be built at a Mountain Slot built. 2. deposit The island requires a raw material deposit for Gold OreGold Orefor it to be able to produce goods.

It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: HealthHealth (-2). The construction costs of the building are 2 Mud BricksMud Bricks, 1 TilesTiles and 1 ConcreteConcrete. To operate it, it requires 20 DenariiDenarii and 5 ScribesScribes. Gold Mine requires an area of 3×8 fields on the standard grid, and on the diagonal grid (45°) it is 4×11 fields.


Output goods of the building Gold Mine

The building Gold Mine produces the good Gold OreGold Ore, which belongs to the category Raw MaterialsRaw Materials belongs to. It is available from the civilisation levels PatriciansPatricians (LatiumLatium, 750 requires) and GymnasiarchsGymnasiarchs (AegyptusAegyptus, 700 requires). The purchase price is purchase price160 Denarii, the sale price sale price64 Denarii. It is required by GoldsmithGoldsmith (LatiumLatium) and GoldsmithGoldsmith (AegyptusAegyptus). The following religious effects can be unlocked for Gold Ore unlocked: Lava ForgeLava Forge.


All religious effects for the building Gold Mine

Gold Mine can be improved by the following god bonuses:

NameGodDescriptionEffects
Gold MineGold Mine Mercury-LugusMercury-Lugus
Global bonus
Unlocks the ability to build gold mines. Unlocks: Gold Mine
Lava ForgeLava Forge VulcanVulcan
Local bonus
Increased production of all mines and quarries Productivity +(10-150)%

All research for the building Gold Mine

Gold Mine can be improved by the following discoveries in the research tree:

NameCategoryDescriptionEffects
Beneath BedrockBeneath Bedrock EconomyEconomy
KnowledgeCosts: 3M
Increases the productivity of your Mines. Grants Effect:
Mines:
ProductivityProductivity +5%
HushingHushing EconomyEconomy
KnowledgeCosts: 92k
Allows all mines to benefit from hydraulics via aqueducts, increasing their productivity.
UnlockChoose the Celtic path in Albion and host Smiths in your realm.
Unlocks:
Aqueduct Boost: MinesAqueduct Boost: Mines
Ulex & AgogaeUlex & Agogae EconomyEconomy
KnowledgeCosts: 1,5M
Goldminen und Goldwäscher produzieren auch ohne Goldvorkommen, wenn auch mit verringerter Produktivität.
Aegyptische Goldminen und Goldwäscher produzieren ohne Goldvorkommen, wenn auch mit verringerter Produktivität.
Grants Effect:
All islands:
Gold Ore DepositGold Ore Deposit 50%
Grants Effect:
Alle aegyptischen Goldquellen:
Gold Ore DepositGold Ore Deposit 50%
Unterirdische PithoiUnterirdische Pithoi Dawn of the DeltaDawn of the Delta
KnowledgeCosts: 36k
Gebäude, die Wasser verbrauchen, brauchen weniger, um zu funktionieren, und haben eine erhöhte Produktivität. Grants Effect:
Water-improved Production Buildings:
ProductivityProductivity +10%
Water consumptionWater consumption -20%
Water ConservationWater Conservation EconomyEconomy
KnowledgeCosts: 92k
Gebäude, die Wasser verbrauchen, brauchen weniger, um zu funktionieren. Grants Effect:
Water-improved Production Buildings:
Water consumptionWater consumption -20%

All specialist items for the building Gold Mine

Gold Mine can be improved by the following specialists:

Lar Syracus, Minedriver

Legendary

Lar Syracus, Minedriver

Mines in range:

Workforce NeededWorkforce Needed

-90%

Upkeep CostUpkeep Cost

-90%

Income Area effectIncome Area effect

+10

Health Area effectHealth Area effect

-3

Happiness Area effectHappiness Area effect

-3

Mines in range:

Workforce NeededWorkforce Needed

-75%

Upkeep CostUpkeep Cost

-75%

Income Area effectIncome Area effect

+6

Health Area effectHealth Area effect

-2

Happiness Area effectHappiness Area effect

-2

Boost Unlock

UnlockBuild at least 12 markets on your island.

Sources

Guest Quests(1) Traders(1)

Denarii600k

EconomyEconomy

Macrobius Minucianus, Microcosmologist

Legendary

Macrobius Minucianus, Microcosmologist

Production Buildings in range:

Workforce NeededWorkforce Needed

-20%

Fire SafetyFire Safety

+1

HealthHealth

+1

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-20%

HappinessHappiness

+1

Production Buildings in range:

Workforce NeededWorkforce Needed

-10%

Fire SafetyFire Safety

+0,5

HealthHealth

+0,5

ProductivityProductivity

+20%

Upkeep CostUpkeep Cost

-10%

HappinessHappiness

+0,5

Boost Unlock

UnlockHave at most 30 production buildings.

Sources

Guest Quests(1) Traders(1)

Denarii600k

EconomyEconomy

Minas Órlámh, the Gilted Touch

Legendary

Minas Órlámh, the Gilted Touch

Mines in range:

IncomeIncome

+150

ProductivityProductivity

+35%

Additional 1t Gold Ore every 8 cyclesAdditional 1t Gold Ore every 8 cycles

Mines in range:

IncomeIncome

+100

ProductivityProductivity

+25%

Additional 1t Gold Ore every 10 cyclesAdditional 1t Gold Ore every 10 cycles

Boost Unlock

UnlockHave a balance of at least 1,000,000.

Sources

Guest Research(1) Festivals(6)

Denarii600k

FinanceFinance


Frequently asked questions about the Anno 117 building Gold Mine

The construction of the building Gold Mine costs in Anno 117 2 Mud BricksMud Bricks, 1 TilesTiles and 1 ConcreteConcrete. Operating the building Gold Mine requires in Anno 117 20 DenariiDenarii and 5 ScribesScribes .
The building Gold Mine belongs to the DLC “Dawn of the DeltaDawn of the Delta” in Anno 117. For the building Gold Mine to be built or to function correctly in Anno 117, you need: Mountain SlotMountain Slot and Raw material depositRaw material deposit (for Gold OreGold Ore).
The building Gold Mine requires in Anno 117 an area of 3×8 fields on the standard grid, and on the diagonal grid (45°) it is 4×11 fields.
The building Gold Mine produce and require? produces in Anno 117 Gold OreGold Ore. The good Gold Ore belongs to the category Raw MaterialsRaw Materials. It is available from the civilisation levels PatriciansPatricians (LatiumLatium) and GymnasiarchsGymnasiarchs (AegyptusAegyptus). Its purchase price is purchase price160 Denarii, the sale price sale price64 Denarii.
For the building Gold Mine you can unlock the following religious effects in Anno 117: Gold MineGold Mine (Mercury-Lugus) and Lava ForgeLava Forge (Vulcan).
The building Gold Mine can be improved in Anno 117 with the following discoveries in the research tree: Beneath BedrockBeneath Bedrock, HushingHushing, Ulex & AgogaeUlex & Agogae, Unterirdische PithoiUnterirdische Pithoi and Water ConservationWater Conservation.
For the building Gold Mine there are a total of 7 specialist items in Anno 117: Lar Syracus, MinedriverLar Syracus, Minedriver (legendary); Macrobius Minucianus, MicrocosmologistMacrobius Minucianus, Microcosmologist (legendary); Minas Órlámh, the Gilted TouchMinas Órlámh, the Gilted Touch (legendary); Orphelia, Orator of the Long DarkOrphelia, Orator of the Long Dark (legendary); The Lapidarius AureateThe Lapidarius Aureate (epic); Gygaea of Megaria, Eupalinian ReservistGygaea of Megaria, Eupalinian Reservist (epic); and Rhea Proserpina, Dis MaterRhea Proserpina, Dis Mater (epic).