Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.

Armourer Albion | All info, bonuses & items | Anno 117 Buildings

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General information on the building Armourer

The building ArmourerArmourer of the Anno 117 world AlbionAlbion belongs to the category Armoury. Other buildings in this building class include, for example WeaponsmithWeaponsmith . It is available from the civilisation level MercatorsMercators.

It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: IncomeIncome (+1) and Fire SafetyFire Safety (-2). The construction costs of the building are 4 TimberTimber and 5 TilesTiles. To operate it, it requires 20 DenariiDenarii and 6 MercatorsMercators. Armourer requires an area of 6×7 fields on the standard grid, and on the diagonal grid (45°) it is 8×10 fields.


Output goods of the building Armourer

The building Armourer produces the good ArmourArmour, which belongs to the category Construction MaterialConstruction Material belongs to. It is available from the civilisation levels MercatorsMercators (AlbionAlbion) and PlebeiansPlebeians (LatiumLatium). The purchase price is purchase price130 Denarii, the sale price sale price52 Denarii. The following religious effects can be unlocked for Armour unlocked: ArmamentumArmamentum.


Input goods of the building Armourer

The building Armourer requires the following goods for production IronIron and LeatherLeather.

The good IronIron belongs to the category Intermediate GoodsIntermediate Goods. It is available from the civilisation levels SmithsSmiths (AlbionAlbion), PlebeiansPlebeians (LatiumLatium, 100 requires) and PotterPotter (AegyptusAegyptus, 75 requires). The purchase price is purchase price30 Denarii, the sale price sale price12 Denarii. It is produced in FurnaceFurnace (LatiumLatium), FurnaceFurnace (AlbionAlbion) and FurnaceFurnace (AegyptusAegyptus) produced. It is also required by WeaponsmithWeaponsmith (LatiumLatium), ArmourerArmourer (LatiumLatium), WeaponsmithWeaponsmith (AlbionAlbion), WeaponsmithWeaponsmith (AegyptusAegyptus) and ArmourerArmourer (AegyptusAegyptus). The following religious effects can be unlocked for Iron unlocked: ArmamentumArmamentum and Ignis PrimigeniiIgnis Primigenii.

The good LeatherLeather belongs to the category Intermediate GoodsIntermediate Goods. It is available from the civilisation levels MercatorsMercators (AlbionAlbion), PlebeiansPlebeians (LatiumLatium, 200 requires) and ScribesScribes (AegyptusAegyptus, 200 requires). The purchase price is purchase price34 Denarii, the sale price sale price13 Denarii. It is produced in TanneryTannery (LatiumLatium), TanneryTannery (AlbionAlbion) and TanneryTannery (AegyptusAegyptus) produced. It is also required by Sandal MakerSandal Maker (LatiumLatium), ArmourerArmourer (LatiumLatium), Sandal MakerSandal Maker (AegyptusAegyptus) and ArmourerArmourer (AegyptusAegyptus). The following religious effects can be unlocked for Leather unlocked: ArmamentumArmamentum.


All religious effects for the building Armourer

Armourer can be improved by the following god bonuses:

NameGodDescriptionEffects
ArmamentumArmamentum MarsMars
Local bonus
Increased production of Armour Chain, Sandals Chain, Weapons Chain Productivity +(10-150)%

All research for the building Armourer

Armourer can be improved by the following discoveries in the research tree:

NameCategoryDescriptionEffects
Gobannus-Model BellowsGobannus-Model Bellows EconomyEconomy
KnowledgeCosts: 1,5M
Buildings that consume Fuel can run for longer on the same amount of Fuel. Grants Effect:
Coal-dependant Buildings:
Fuel efficiencyFuel efficiency +30%
Better BellowsBetter Bellows EconomyEconomy
KnowledgeCosts: 8k
Buildings that consume Fuel can run for longer on the same amount of Fuel.
UnlockChoose the Roman path in Albion and host Mercators in your realm.
Grants Effect:
Coal-dependant Buildings:
Fuel efficiencyFuel efficiency +20%
Kashtanisches EisenKashtanisches Eisen Dawn of the DeltaDawn of the Delta
KnowledgeCosts: 11,8k
Zusätzliche Eisenquellen sorgen für effizientere Lieferketten. Grants Effect:
Produktion von Militärwaren:
ProductivityProductivity +20%
ArmoursmithingArmoursmithing MilitaryMilitary
KnowledgeCosts: 8k
Increases the odds for those who gamble with their lives. Unlocks:
Armour ChainArmour Chain

All specialist items for the building Armourer

Armourer can be improved by the following specialists:

Boriolanus, Of Siege-Weathered Courage

Heroic

Boriolanus, Of Siege-Weathered Courage

Barracks, Equitum Campus, Shipyards, Siege Workshop on Island:

Workforce NeededWorkforce Needed

+50%

Ship construction speedShip construction speed

+50%

Recruitment SpeedRecruitment Speed

+50%

Armouries in range:

Workforce NeededWorkforce Needed

+20%

ProductivityProductivity

+60%

Prestige Area effectPrestige Area effect

+2

Income Area effectIncome Area effect

+2

Armouries in range:

Workforce NeededWorkforce Needed

+25%

ProductivityProductivity

+45%

Prestige Area effectPrestige Area effect

+2

Income Area effectIncome Area effect

+1

Boost Unlock

UnlockDedicate your island to the god Mars.

Sources

Guest

Prestige12k

MilitaryMilitary

Tausret Of the Burning Eye

Heroic

Tausret Of the Burning Eye

Coal-dependent Buildings on Island:

Fuel efficiencyFuel efficiency

+100%

Happiness Area effectHappiness Area effect

-1

Armouries in range:

ProductivityProductivity

+50%

Upkeep CostUpkeep Cost

-35%

Armouries in range:

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-15%

Boost Unlock

UnlockEstablish at least 25 trade routes.

Sources

Guest

Prestige16k

MilitaryMilitary

Aun, Proselyte of Mars Loucetius

Legendary

Aun, Proselyte of Mars Loucetius

Armouries in range:

Fuel efficiencyFuel efficiency

+50%

ProductivityProductivity

+20%

Upkeep CostUpkeep Cost

-50%

Additional 1t every 10 cyclesAdditional 1t every 10 cycles

Belief Area effectBelief Area effect

+3

Armouries in range:

Fuel efficiencyFuel efficiency

+35%

ProductivityProductivity

+10%

Upkeep CostUpkeep Cost

-25%

Belief Area effectBelief Area effect

+1,5

Boost Unlock

UnlockBe at war.

Sources

Guest Research(1) Festivals(9)

Denarii600k

ReligionReligion


Frequently asked questions about the Anno 117 building Armourer

The construction of the building Armourer costs in Anno 117 4 TimberTimber and 5 TilesTiles. Operating the building Armourer requires in Anno 117 20 DenariiDenarii and 6 MercatorsMercators .
The building Armourer is available in Anno 117 from the civilisation level MercatorsMercators. In addition, the building requires Armourer Charcoal as fuel.
The building Armourer requires in Anno 117 an area of 6×7 fields on the standard grid, and on the diagonal grid (45°) it is 8×10 fields.
The building Armourer produce and require? produces in Anno 117 ArmourArmour. The good Armour belongs to the category Construction MaterialConstruction Material. It is available from the civilisation levels MercatorsMercators (AlbionAlbion) and PlebeiansPlebeians (LatiumLatium). Its purchase price is purchase price130 Denarii, the sale price sale price52 Denarii. For this, the building requires Armourer IronIron and LeatherLeather. The good Iron belongs to the category Intermediate GoodsIntermediate Goods. It is produced in Anno 117 in the building FurnaceFurnace and is available from the civilisation levels SmithsSmiths (AlbionAlbion), PlebeiansPlebeians (LatiumLatium) and PotterPotter (AegyptusAegyptus). Its purchase price is purchase price30 Denarii, the sale price sale price12 Denarii. The good Leather belongs to the category Intermediate GoodsIntermediate Goods. It is produced in Anno 117 in the building TanneryTannery and is available from the civilisation levels MercatorsMercators (AlbionAlbion), PlebeiansPlebeians (LatiumLatium) and ScribesScribes (AegyptusAegyptus). Its purchase price is purchase price34 Denarii, the sale price sale price13 Denarii.
For the building Armourer you can unlock the following religious effects in Anno 117: ArmamentumArmamentum (Mars).
The building Armourer can be improved in Anno 117 with the following discoveries in the research tree: Gobannus-Model BellowsGobannus-Model Bellows, Better BellowsBetter Bellows, Kashtanisches EisenKashtanisches Eisen and ArmoursmithingArmoursmithing.
For the building Armourer there are a total of 11 specialist items, for example Boriolanus, Of Siege-Weathered CourageBoriolanus, Of Siege-Weathered Courage (heroic); Tausret Of the Burning EyeTausret Of the Burning Eye (heroic); Aun, Proselyte of Mars LoucetiusAun, Proselyte of Mars Loucetius (legendary); Favillus, Survivor of Sands and SandalsFavillus, Survivor of Sands and Sandals (legendary); Macrobius Minucianus, MicrocosmologistMacrobius Minucianus, Microcosmologist (legendary); Scorpio Africanus Minor, Legally Distinct GeneralScorpio Africanus Minor, Legally Distinct General (legendary) and 5 more.