Charcoal Burner Aegyptus | All info, bonuses & items | Anno 117 Buildings
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General information on the building Charcoal Burner
The building
Charcoal Burner of the Anno 117 world
Aegyptus belongs to the category Forester.
This building class also includes, for example,
Resin Trapper ,
Sandarac Nursery and
Woodcutter .
It is available from the Population Tier
Scribes and belongs to the DLC “
Dawn of the Delta”.
Certain requirements must be met for it to be built and to function correctly:
It must be placed in a Forest Area.
It has the following area effects, which influence the attributes of your island or of the buildings within its area of influence as follows:
Health (-3) and
Fire Safety (-3).
The construction costs of the building are 3
Mud Bricks.
To operate it, it requires 8
Denarii and 4
Threshers.
Charcoal Burner requires an area of 5×6 tiles on the standard grid, or 7×8 tiles on the diagonal grid (45°).
Output goods of the building Charcoal Burner
The building Charcoal Burner produces the good
Charcoal, which belongs to the category
Raw Materials.
It is available from the Population Tiers
Mercators (
Albion),
Plebeians (
Latium) and
Scribes (
Aegyptus).
The purchase price is
8 Denarii, the sale price
3 Denarii.
It is required by
Kollyrist (
Aegyptus).
Charcoal can be improved by the specialists
Aneirin Gwawdrydd, Smith Weard,
Aun, Proselyte of Mars Loucetius,
Favillus, Survivor of Sands and Sandals,
Zorsines, Sarmatian Swordshaper and
Tausret Of the Burning Eye.
The following religious effects can be unlocked for Charcoal:
Armamentum,
Lava Forge and
Tree Rhizome.
Charcoal can also be upgraded through the following discoveries:
Better Bellows and
Gobannus-Model Bellows.
All religious effects for the building Charcoal Burner
Charcoal Burner can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Local bonus |
Increased production of Armour Chain, Sandals Chain, Weapons Chain | Productivity +(10-150)% | |
Local bonus |
Increased production of all mines and quarries | Productivity +(10-150)% | |
Global bonus |
Forestry production buildings produce all other forestry products in every third cycle in addition to their usual products. | Additional 1 t Wood every 3 cycles Additional 1 t Resin every 3 cycles Additional 1 t Charcoal every 3 cycles |
All discoveries for the building Charcoal Burner
Charcoal Burner can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Charcoal Burners can plant trees on farmland and no longer require a forest. |
Grants Effect: Charcoal Burners: |
All specialist items for the building Charcoal Burner
Charcoal Burner can be improved by the following specialists:
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0.5
Health
+0.5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0.5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Sceilg, Eremitic Reductionist
Legendary
Forest Camps in range:
Required area
-60%
Productivity
+40%
Additional 1t every 8 cycles
Forest Camps in range:
Required area
-30%
Productivity
+30%
Additional 1t every 10 cycles
Boost Unlock
Accommodate fewer than 2,500 inhabitants on your island.
Sources
Guest Quests(14) Festivals(7) Traders(6)
600k
Economy
Chimneysweeper
Rare
Charcoal Burners in range:
Fire Safety Area effect
+1
Sources
Guest Quests(14) Festivals(5) Traders(6)
18k
Military